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Posted: Wed Jan 17, 2007 6:17
by hitmanx
yes. I didn't code much lol
Posted: Wed Jan 17, 2007 11:22
by TheDarkArchon
I did the railgun type weapon, complete with the sparks effect.
Posted: Wed Jan 17, 2007 11:57
by hitmanx
v nice btw
Posted: Wed Jan 17, 2007 15:45
by TheDarkArchon
Oh, yeah, I also the edited the sprites for the tranquilizer gun.
Posted: Thu Jan 18, 2007 10:09
by hitmanx
Is there anyway to have like duke talk in edge? as in when you kill somone you can say something,
Or putting a playsound tag on an enemy and having the sound come from you somehow?
Posted: Thu Jan 18, 2007 11:22
by Snarboo
It's possible. There are a few different ways that I can think of. One way is to have jump states in a weapons code so that when you fire, it will randomly jump to a frame where you talk. I think that's how Cory Whittle did it in Don's Challenge. Another way is to put an RTS tag in the monsters death states that causes the player character to enter a taunt state.
Posted: Thu Jan 18, 2007 12:31
by hitmanx
yeah i know about what CW did, i've been editing that today, hehe i put CJ's voice in from San Andreas, now Don is ghetto it's so funny to blast an imp and hear him go yeaya fool!
but i don't know what RTS tags are..?
Posted: Thu Jan 18, 2007 13:13
by Snarboo
RTS (Radius Trigger Script) is the scripting engine EDGE uses.
Lobo's RTS Online has info and some tips on how to use it, and even a script generator! I would go into more detail, but I'm rather lazy.
Posted: Thu Jan 18, 2007 17:17
by hitmanx
lol i hear that. I didn't even bother googling it. Thanks
Posted: Thu Jan 18, 2007 17:25
by hitmanx
well i went there, but couldent make sense of it. I couldn't find what you meant.
Oh well i dont REALLY need it. It would just be a cool thing.
I have a little mini project in the works, it's like a little converstion for Dons Challange except it will be called CJ's Challenge.
And feture weapons from san andreas, Not directly from it but same guns.
All using Dons challenge as a base.
Erm sorry chrono for putting this in YOUR mod journel..
I'll go sit in the corner now.
Posted: Thu Jan 18, 2007 23:52
by Visplane_Overflow
Hitmanx... Are you kidding?
ChronoTeeth, good luck with your newest mod, it could be fairly cool.
Posted: Fri Jan 19, 2007 2:20
by hitmanx
lol no, thats a little mini mod i'm actually doing.
I probabally won't end up doing much, but i've allready done the sounds
I'm clearly a very bored man

Posted: Fri Jan 19, 2007 2:25
by Chronoteeth
Please stop talking of your mod in my journal, also get on yim for further help please.
Posted: Fri Jan 19, 2007 11:21
by hitmanx
my bad
Posted: Sat Jan 20, 2007 2:22
by Marty Kirra
Quick question, why exactly was my edited revolver sequence used without my permission? That was for my AH:DoT mod.
EDIT: Ehhhh, my bad. It looks really similar, but that isn't it!

Well, the mod is pretty good so far!
