ChupaReaper wrote: Gah maybe I'll end up buying my own domain and hosting the files alongside my website all together eventually...
I certainly hope so. Those free hosts are total garbage - and people always recommend even crappier ones. No offense, ds201, but they all suck.
Re: RDDR: Huge 3D Additions for GZDoom
Posted: Tue Jul 28, 2009 16:19
by Pluck101
I second that. And half the time when you use a link to one of those sites the file isnt even there anymore.
Re: RDDR: Huge 3D Additions for GZDoom
Posted: Wed Jul 29, 2009 0:16
by ChupaReaper
Yeah it's a right pain, well my files still seem to be up, maybe splitting them into smaller .rar parts will work.
Re: RDDR: Huge 3D Additions for GZDoom
Posted: Wed Jul 29, 2009 4:11
by Rachael
You don't even have to worry about dependencies or stuff, just split it like _part1.7z, _part2.7z, etc.btw, I recommend 7zip, and NOT rar. 7zip is much better.[/note]
Re: RDDR: Huge 3D Additions for GZDoom
Posted: Wed Jul 29, 2009 11:39
by ChupaReaper
Yea that's what I'm gonna do, gonna make some changes to it first though. Does 7z have better compression, I'll have a check when I get round to it.
Re: RDDR: Huge 3D Additions for GZDoom
Posted: Wed Jul 29, 2009 13:11
by Rachael
7z is better than rar, compression wise.
Re: RDDR: Has Evolved...
Posted: Sat Nov 07, 2009 1:56
by ChupaReaper
I have stopped development for this mod, but in a way it hasn't been abandoned as its entire concept and a few materials are moving on to the hellish ground of the IDTech 4 Doom 3 engine... A few of you will hate to hear that as Doom 3 is one hell of of a hard core engine but since its release it no longer takes a super computer to run it (unless you have a crappy Mac lmao).
If you're interested in this new project, check out my brand new website http://darkspectral.totalh.com/Games.html
Dark Spectral is a rebirth of Reaver Dragon, on it I will eventually have the old RDDoom files for grabs but more importantly my new Dark Spectral Doom project. Thanks to the producers of Recall to Hell (an abandoned Doom 3 TC mod), I have this to kick my new project into action:
It's annoying really, if I was still working on RDDR it would take me less than a day to get this to replace the current Spider Mastermind model and maybe with some alterations it could replace the Arachnotrons too.
You may notice the image is called AsmodeusDev.png, that is because I decided to name the Spider Mastermind Asmodeus, said to be one of hell's top demonic commanders so a will fitting name and it beings with an A matching Arachnotron and Astaroth (replacing the RDDR Trachnatic in DSDoom). Enjoy, this image is not a graphical edit of those other ones as you will tell by the unique angles and 3DS Max screenshot, I do not take credit for the model or texture but will be claiming credit for its animation when I get round to it and its Doom 3 scripts...
For more info see my new website.
Re: RDDR: Has Evolved...
Posted: Mon Nov 16, 2009 21:56
by PeskySaurus
i have a question ... on your website for thsi project how the hell did you get that background to stay fixed? i'm on firefox and i thought that was an ie only code. please teach me id love to be able to do that!
Re: RDDR: Has Evolved...
Posted: Tue Nov 17, 2009 2:22
by dark-slayer-201
even just this looks promising...
Spoiler:
oh, and is there any chance to release a separate keyconf file for RDDR's weapons?
Edit: the abandoned projects have no hyperlink.
Re: RDDR: Has Evolved...
Posted: Mon Nov 23, 2009 1:21
by ChupaReaper
Yep I'm animating her at the minute, I've made an skeleton and will hopefully be able to nab a bit of the trite animation but obviously alter it so thats its more suitede, then I need to make the model smaller, alter some things maybe add eyeballs not sure on that and we have an Arachnotron too, the scripting is gonna be tricky but I'm starting to get used to it, very different to good old decorate script but with Doom 3 there is soo much more and my mod on the gzdoom/skulltag engines uses so many hi res textures and models that it needs just about equal maybe more or less power than doom 3 itself so I might as well work with a more powerful engine.
And for my website I used Dreamweaver CS4 the code is this, I've used a CSS stylesheet though but you don't have to use those for a fixed background, it works in Google Chrome too as thats my default browser:
2 things could be better.
1: Your fps it really low. Try using low or medium quality.
2: Your aspect ratio looks like 16:9 squished into 4:3
Re: RDDR: Has Evolved...
Posted: Mon Dec 14, 2009 15:06
by ChupaReaper
Yea the video quality is pretty bad I'm going to upload a better version at some point, I used ZDSoft Screen Recorder but forgot to up the fps, and the aspects off cause I uploaded it around 3am lol.
Re: RDDR: Has Evolved...
Posted: Mon Dec 14, 2009 21:55
by Psycho
Looks cool. Really strong though. Wasted a ton of BFG all over it and it's still walking.
Re: RDDR: Has Evolved...
Posted: Tue Dec 15, 2009 15:13
by ChupaReaper
Yeah I wanted it to be extremely tough, with Soul Cube damage it'll go down faster, the D3 Cyberdemon has 4000 health, I gave Asmodeus 5000, but I will also be making new guns and removing the D3 ones so I'll make sure its pretty balanced, not too easy though...
Around 3 rockets after all that BFG damage would have finished it.