Gouraud shading for models?

Moderator: Graf Zahl

jaquboss
Posts: 12
Joined: Thu Feb 02, 2006 15:43

Post by jaquboss »

gl_fog() has a lot of limitations i wonder if you can make fog volumes with it ..
maybe you can implement Q3 fog volumes, as they are somewhat better
however i never thought that gzdoom has poor fog :roll:
As for lighting : i like what gl_light does it is very fast and looks very nice if you need vertex lighting use that ( it isnt hard to configure it , and enable before model rendering, then call gl_normal() on model rendering , and disable lighting after model is rendered )
I dont care if it doesnt look "dooms" because models never looked doom :wink:
and if i like doom graphics i wouldnt cary about any other sourceport than zdoom or something like that..
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