DuduKrazy's Mod Journal

In this forum, you can start an ongoing development diary detailing the progress on your latest mods in progress.

Moderator: wildweasel

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TheDarkArchon
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Post by TheDarkArchon »

The A_JumpIfNoAmmo is in the wrong place (It should be at the start of the fire state) and the full clip check goes 2 too far. Also, the last state should jump to AltFire+7 (Moving the A_JumpIfNoAmmo will move this to AltFire+6)
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DuduKrazy
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Post by DuduKrazy »

Updates: (Criminal Doom)

- New weapon Added: Micro Uzi. (Thank you Captain Red)
Source: Soldier of Fortune 2. note: i asked Captain Red to rip that weapon for me. i was totally desperated to find a decent Smg.

Next Weapon to be added: Baseball Bat

UPDATE: Added Molotov Cocktail. Source: Weapons Resource Wad.
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DuduKrazy
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Post by DuduKrazy »

Updates: (Criminal Doom)

- New weapon Added: Baseball bat

- New weapon added: Ak-47
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Chronoteeth
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Post by Chronoteeth »

Garg, hope you don't mind me asking, but is duducrazy SE done or anything? :/
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DuduKrazy
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Post by DuduKrazy »

nope. still not done!
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DuduKrazy
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Post by DuduKrazy »

Updates: (Criminal Doom)

- New weapon added: Sniper Rifle

- Molotov Cocktail pickup now replaces the box of rockets

- Molotov Cocktail ammo now replaces the rocket ammo

Updates: (DuduCrazy's Guns SE)

- Added Bullet and Shell casing sounds.

Well, i guess there's nothing more to do. so, the mod is complete. all i have to do is to make some final beta-tests until i can finally upload to /idgames. i'll send the beta version to my beta-testers Chronoteeth and Marty Kirra. also i'm planning to send the beta to WildWeasel, too.
Meanwhile, i'm gonna make the text file and credit every source from where i ripped the guns.
Last edited by DuduKrazy on Sat Feb 11, 2006 21:08, edited 1 time in total.
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Chronoteeth
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Post by Chronoteeth »

Sa-weet!
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DuduKrazy
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Post by DuduKrazy »

Final Updates: (DuduCrazy's Guns SE)

- Decreased Plasma gun's recoil to 1

- Pwf machine gun now uses clip, too. now the weapon's ammo is not so scarce to find.
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Chronoteeth
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Post by Chronoteeth »

Ah, I see. Fixing any bugs you know first. Good man!
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DuduKrazy
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Post by DuduKrazy »

Last screenshots before release:
Attachments
DOOM0007.png
DOOM0007.png (59.55 KiB) Viewed 4375 times
DOOM0008.png
DOOM0008.png (52.8 KiB) Viewed 4375 times
DOOM0009.png
DOOM0009.png (93.83 KiB) Viewed 4375 times
The HavoX
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Post by The HavoX »

I see you've decided to take my advise and replace Cory's Colt 1911's.

VERY wise decision, my friend Image
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DuduKrazy
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Joined: Sun Dec 25, 2005 18:59

Post by DuduKrazy »

no. i didn't do that. sorry. these screenshots are from DuduCrazy's Guns SE. not Criminal Doom. the Cory's colt 1911 is still there. i'm gonna make a poll but i don't know the best place to do it.
Last edited by DuduKrazy on Sun Feb 12, 2006 1:41, edited 1 time in total.
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Chronoteeth
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Post by Chronoteeth »

Okay, feedback:

The colt's alt fire doesn't really serve a purpose other than to be held sideways. Make the primary fire slower and more accurate, and the secondary fire faster and less accurate

SSG shoud have the reloading frames to the right more

The machine gun could benefit from a slightly quieter firing sound.
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Marty Kirra
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Post by Marty Kirra »

I thought he said PM him the feedback...like I did.
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Chronoteeth
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Post by Chronoteeth »

Oh, whoops. Sorry. :(
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