DuduKrazy's Mod Journal
Moderator: wildweasel
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
- Contact:
- DuduKrazy
- Posts: 402
- Joined: Sun Dec 25, 2005 18:59
Updates: (Criminal Doom)
- New weapon Added: Micro Uzi. (Thank you Captain Red)
Source: Soldier of Fortune 2. note: i asked Captain Red to rip that weapon for me. i was totally desperated to find a decent Smg.
Next Weapon to be added: Baseball Bat
UPDATE: Added Molotov Cocktail. Source: Weapons Resource Wad.
- New weapon Added: Micro Uzi. (Thank you Captain Red)
Source: Soldier of Fortune 2. note: i asked Captain Red to rip that weapon for me. i was totally desperated to find a decent Smg.
Next Weapon to be added: Baseball Bat
UPDATE: Added Molotov Cocktail. Source: Weapons Resource Wad.
- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
- DuduKrazy
- Posts: 402
- Joined: Sun Dec 25, 2005 18:59
Updates: (Criminal Doom)
- New weapon added: Sniper Rifle
- Molotov Cocktail pickup now replaces the box of rockets
- Molotov Cocktail ammo now replaces the rocket ammo
Updates: (DuduCrazy's Guns SE)
- Added Bullet and Shell casing sounds.
Well, i guess there's nothing more to do. so, the mod is complete. all i have to do is to make some final beta-tests until i can finally upload to /idgames. i'll send the beta version to my beta-testers Chronoteeth and Marty Kirra. also i'm planning to send the beta to WildWeasel, too.
Meanwhile, i'm gonna make the text file and credit every source from where i ripped the guns.
- New weapon added: Sniper Rifle
- Molotov Cocktail pickup now replaces the box of rockets
- Molotov Cocktail ammo now replaces the rocket ammo
Updates: (DuduCrazy's Guns SE)
- Added Bullet and Shell casing sounds.
Well, i guess there's nothing more to do. so, the mod is complete. all i have to do is to make some final beta-tests until i can finally upload to /idgames. i'll send the beta version to my beta-testers Chronoteeth and Marty Kirra. also i'm planning to send the beta to WildWeasel, too.
Meanwhile, i'm gonna make the text file and credit every source from where i ripped the guns.
Last edited by DuduKrazy on Sat Feb 11, 2006 21:08, edited 1 time in total.
- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
- DuduKrazy
- Posts: 402
- Joined: Sun Dec 25, 2005 18:59
no. i didn't do that. sorry. these screenshots are from DuduCrazy's Guns SE. not Criminal Doom. the Cory's colt 1911 is still there. i'm gonna make a poll but i don't know the best place to do it.
Last edited by DuduKrazy on Sun Feb 12, 2006 1:41, edited 1 time in total.
- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
Okay, feedback:
The colt's alt fire doesn't really serve a purpose other than to be held sideways. Make the primary fire slower and more accurate, and the secondary fire faster and less accurate
SSG shoud have the reloading frames to the right more
The machine gun could benefit from a slightly quieter firing sound.
The colt's alt fire doesn't really serve a purpose other than to be held sideways. Make the primary fire slower and more accurate, and the secondary fire faster and less accurate
SSG shoud have the reloading frames to the right more
The machine gun could benefit from a slightly quieter firing sound.
- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25