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Posted: Mon Apr 17, 2006 23:22
by Graf Zahl
Enjay wrote:Zdoom doesn't (yet?)
The zip code is already in the SVN repository. The next version will have Zip support.
Posted: Tue Apr 18, 2006 7:28
by Eriance
It's not gonna cause the game to be slowed down because it's loading a zip file is it?
Posted: Tue Apr 18, 2006 9:25
by Graf Zahl
No. The zip decompressor is fast enough for real time decompression. Quake 3 and Doom 4's engines also use zips and they have considerably more data.
Posted: Tue Apr 18, 2006 11:13
by Eriance
Graf Zahl wrote:No. The zip decompressor is fast enough for real time decompression. Quake 3 and Doom 4's engines also use zips and they have considerably more data.
Ah yeah. Forgot that Quake 3's PK3 files is just a renamed version of the zip file.
Posted: Tue Apr 18, 2006 11:58
by Phobus
@Graf: Are you sure you don't mean Doom 3 and Quake 4?
Posted: Tue Apr 18, 2006 12:02
by Graf Zahl
I meant Quake 3 and Doom 3. I must have mistyped...
Posted: Tue Apr 18, 2006 17:55
by Eriance
Graf Zahl wrote:I meant Quake 3 and Doom 3. I must have mistyped...
I pretty much assumed you meant that.
Posted: Tue Apr 18, 2006 18:18
by Phobus
I, however, didn't and that's why I asked

Posted: Tue Apr 18, 2006 20:33
by Eriance
Phobus wrote:I, however, didn't and that's why I asked

If they ever do make a doom 4, it better ont be a piece of crap that doom 3 was. Loved the graphics and concepts...hated the half-life on steroids.
Posted: Fri May 19, 2006 10:42
by Graf Zahl
2+3 have been resolved
1 is strange but it isn't the first command line error reported by you so I have to suspect a problem at your end.