TileTexture(lineid)

Moderator: Graf Zahl

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Tormentor667
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Post by Tormentor667 »

Okay, that seems to work fine :) But what about addint specials to the wall? Translucency? Additive Translucency? LineID? Movement of the texture?
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Graf Zahl
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Post by Graf Zahl »

Translucency and texture scrolling is done with the control linedef. The special allows setting a line ID for it.
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Post by Tormentor667 »

That's even better :) So the control linedef sets this up for all the lines in the main sector?
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Graf Zahl
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Post by Graf Zahl »

For all the sides of the 3D floor.
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Post by Tormentor667 »

Okay, thx, this might help
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Post by Tormentor667 »

Fine the solution does help but actually - as we all know - 3D floors aren't ZDoom/Software mode compatible so a "LineTile(id)" special would still be very appreciated! :(
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Graf Zahl
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Post by Graf Zahl »

In case you haven't noticed: Texture tiling has been implemented in ZDoom already. Just look in the Wiki under Line_SetIdentification. It also works with TranslucentLine.
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Post by Tormentor667 »

Damn :) Thx man ;)
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