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Posted: Sat Apr 29, 2006 13:05
by Tormentor667
Okay, that seems to work fine

But what about addint specials to the wall? Translucency? Additive Translucency? LineID? Movement of the texture?
Posted: Sat Apr 29, 2006 15:39
by Graf Zahl
Translucency and texture scrolling is done with the control linedef. The special allows setting a line ID for it.
Posted: Sat Apr 29, 2006 18:21
by Tormentor667
That's even better

So the control linedef sets this up for all the lines in the main sector?
Posted: Sat Apr 29, 2006 18:50
by Graf Zahl
For all the sides of the 3D floor.
Posted: Sun Apr 30, 2006 1:42
by Tormentor667
Okay, thx, this might help
Posted: Mon Sep 04, 2006 14:45
by Tormentor667
Fine the solution does help but actually - as we all know - 3D floors aren't ZDoom/Software mode compatible so a "LineTile(id)" special would still be very appreciated!

Posted: Mon Sep 04, 2006 16:01
by Graf Zahl
In case you haven't noticed: Texture tiling has been implemented in ZDoom already. Just look in the Wiki under Line_SetIdentification. It also works with TranslucentLine.
Posted: Sat Sep 09, 2006 18:37
by Tormentor667
Damn

Thx man
