Crouching with skins
Moderator: Graf Zahl
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Before skin support was added, crouching would not only make you switch to the marine when crouched, you would stay as the marine when you stood up again - however, when you went to the player setup menu, your chosen skin would still appear in the preview. All seemed good in 1.0.14 when I was using it last night though.
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- GZDoom Developer
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- GZDoom Developer
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What was the bug? I didn't know there was one, but I thought it could be the kind of thing that could trip stuff up, so last night I tried various combinations of skin changing: sometimes crouched, then standing up and I didn't notice any problems. I was able to change skin whilst crouched and have the new skin still correctly applied after I stood up.
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- Posts: 482
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- GZDoom Developer
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Two more things:
1) It isn't working for my skin. What's wrong with it? Am I missing some frames or what?
http://gothic.34sp.com/CUTSKIN.zip
2) If you hold crouch and jump the screen goes VERY jerky.
1) It isn't working for my skin. What's wrong with it? Am I missing some frames or what?
http://gothic.34sp.com/CUTSKIN.zip
2) If you hold crouch and jump the screen goes VERY jerky.
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When you say "not working" how do you mean. Your crouch sprites don't show up at all? Here's one of my S_SKIN entries
The standing skin uses a full set of replacements with sprite name BEE2XXXX and the crouch is BEC2XXXX. The standing sprite has a full 8 angles wheras the crouch doubles up angles 2&8, 3&7 and 4&6. I have 3 other skins with more or less the same setup and all work.
[edit]OK, forget that, you hadn't linked to the skin when I started typing. The problem is your crouch sprites come before the S_SKIN entry in the WAD. The sprites for the skin need to come after that entry. Move it to the start of the WAD file and it works.[/edit]
Code: Select all
name = BGPA_2
sprite = bee2
crouchsprite = bec2
[edit]OK, forget that, you hadn't linked to the skin when I started typing. The problem is your crouch sprites come before the S_SKIN entry in the WAD. The sprites for the skin need to come after that entry. Move it to the start of the WAD file and it works.[/edit]