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Posted: Sat Sep 09, 2006 9:31
by Paul
I didn't code these things. Go bother Edmundo Bordeau aka original author about it.

Posted: Tue Sep 12, 2006 0:37
by darmuss
am I the only one who has grey textures on the some of the monsters with GZDoom version 1-0-19 and 1-0-20? (The spiders and demon in the start)

They were in color with version 1-0-18

My graphic card is a Geeforce 5900XT

edit: ok, for those with greyscale models, just convert the pcx skins to png.

Posted: Tue Sep 19, 2006 0:50
by Nash
NMN, GZDoom 1.0.20 reports invalid texture data for some of the models' skins because GZDoom uses its own graphics library and not DevIL anymore. Convert them to PNGs and they'll be okay. I'm surprised they even display at all - in most cases, GZDoom will just crash when trying to load these invalid textures.

Hence the "gray skin" problem.

EDIT: When I got outside, there where these Lost Souls with Mancubus pain frames. o_O When I kill them, there's this cool quake effect and the fog turns red for awhile.

Posted: Tue Sep 19, 2006 7:19
by Paul
Gzdoom appearently screws up things. I didn't have time to investigate this yet.

Posted: Tue Sep 19, 2006 14:17
by Nash
What are those Lost Soul monsters supposed to be? I guess there are errors in your DECORATE.

Posted: Tue Sep 19, 2006 14:24
by Alter
How the hell this happened? it worked fine in 1.0.18 and 1.0.19!

Posted: Tue Sep 19, 2006 15:08
by Paul
No, they aren't. Those were Dehacked modified things to create Koocayam's Red Orbs.

Dehacked compatibility must be fucked up, then. I've decorated only that stuff that required more frames for models to work more pleasing to the eye.

Posted: Tue Sep 26, 2006 5:42
by Jive
http://ftp.ntua.gr/pub/vendors/idgames/ ... nzan_g.zip

Thank you a lot for this great work of yours.
I like when someone is making an adaptation for the purpose to make it compatible with modern ports... ;)

What an incredible experience!!!
I didn't play Doom anymore. I was Zanzan, somewhere in the galaxy.
Of course, those grey textures and monsters...
And I played it on God mod :oops: because I didn't understand how to use the spheres, not efficient, or, at least, very few powerful. And all those red spheres hitting you from everywhere at the same time where not to help me...
Anyway, even on God mod, it was an amazing experience.
I can't wait the final release, debugged.
I don't even understand how it was possible to do such a work.
As soon as debugged, I'll put it on my site as a reference of what is a great work made for GZDoom!!!

Posted: Tue Sep 26, 2006 9:26
by Alter
Jive wrote:http://ftp.ntua.gr/pub/vendors/idgames/ ... nzan_g.zip

Thank you a lot for this great work of yours.
I like when someone is making an adaptation for the purpose to make it compatible with modern ports... ;)

What an incredible experience!!!
I didn't play Doom anymore. I was Zanzan, somewhere in the galaxy.
Of course, those grey textures and monsters...
Ans I played it on God mod :oops: because I didn't understand how to use the spheres, not efficient, or, at least, very few powerful. And all those red spheres hitting you from everywhere at the same time where not to help me...
Anyway, even on God mod, it was an amazing experience.
I can't wait to final release, debugged.
I don't even understand how it was possible to do such a work.
As soon as debugged, I'll put it on my site as a reference of what is a great work made for GZDoom!!!
Heh at first time i was playing first beta of gzdoom version i was amazed :D It's totally new experience

Posted: Wed Sep 27, 2006 2:59
by Jive
I failed to wait...
I wasn't able to don't put it on my site, because it's quite surely the most amazing work ever made for... for a game using the Doom port...!!!
I'm preparing an entry for it, advising, of course, that it's still on the making.

Paul, you are... Wohaaaaa!!!!
Edmundo is... Hey, he is a genius, nothing less, yeah babies!!!

I done it HERE

Posted: Wed Sep 27, 2006 3:28
by Jive
Paul, you made a typo error in the text file:
you wrote "Edmundo Bordeau" instead of "Bordeu"

lol

Posted: Wed Sep 27, 2006 7:08
by J-Dub
I haven't played much of this yet but I like it so far. I've noticed a couple things though.

1. If Zidivist kills you the obituary says, "Player was burned by an imp."
2. In one part of map01 (pic included), you can walk through the sides of the polyobjects and even get trapped behind them! And you can keep them from forcing you off the ledge.

And how do the fire orb things work? The only thing I've managed to kill with them is myself. :?

You seem to be thrown into the middle of the story rather than introduced to it. I know thats not related to the gzdoom upgrade but it still makes everything seem confusing.

Posted: Wed Sep 27, 2006 7:51
by Alter
Confusing story eh? it's not confusing because i know what's happening there

Posted: Mon Dec 25, 2006 14:58
by Jive
alterworldruler wrote:Confusing story eh? it's not confusing because i know what's happening there
What is confusing is why you made such a comment and its significance... :shock:

Posted: Mon Dec 25, 2006 15:01
by Alter
It's easy to understand what's happening in zanzan