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Posted: Mon Oct 02, 2006 0:08
by Nash
It doesn't matter, I've ordered parts for a high-end gaming rig (quad SLI's anyone? ;)).

Posted: Mon Oct 02, 2006 2:55
by SlayeR
Uhh, 230W is nowhere near enough for a 'modern' video card. Hell I tried putting a geforce2 mx in my old pc (250w or so psu) and it didn't work unless I unplugged one of the hard drives.

Posted: Mon Oct 02, 2006 7:37
by Alter
Then buy 350W!

Posted: Mon Oct 02, 2006 9:41
by Cutmanmike
SLI sounds like a very odd fad or something. "Oh yeah?! Well i've got 10 graphics cards in my pc! Beat that!!"

Posted: Mon Oct 02, 2006 9:48
by Nash
Yeah, my current rig's power supply sucks. I'll drop by the store one day and pickup something better just so that I don't feel I've wasted money buying the ATI 9550. I mean I'd rather just plug it in and use it rather than throw it away.

Once my new rig arrives, I'll probably install Windows 98 or something on this rig so I can play old games on it.

Posted: Mon Oct 02, 2006 11:22
by Nash
Actually I just realized I misread the power supply. It's 230v input.

It says "maximum output 400w".

Posted: Mon Oct 02, 2006 13:45
by Graf Zahl
Not to forget that one is V(olt) and the other is W(att) ;)

Posted: Mon Oct 02, 2006 15:45
by Nash
Right. :oops:

At any rate, yeah the card is damaged. Hmmm... I'll find another card to save this AGP-based system. Maybe a GeForce 7800 or something...

Posted: Mon Oct 02, 2006 21:09
by Syfo-Dyas
So I assume it's all in my cards then since my cards are a bit older?

Also how come I can run a game like Jedi Knight: Outcast without a problem, but gzdoom slows down when I use some of the matching features.

Posted: Mon Oct 02, 2006 21:50
by Graf Zahl
That's the difference between a true 3D engine and something that has to use ugly workarounds to make a game work that was never designed for hardware rendering.

Stencil buffers are a real performance killer on older cards. But I can't do certain things without them.

Posted: Mon Oct 02, 2006 23:59
by Syfo-Dyas
makes sence

Posted: Tue Oct 03, 2006 14:10
by Jive
I have a Ati Radeon 9700 Pro since many years, and I'm absolutely happy with it.
The only problems encountered were because of MY huge stupidity (the CCC must remain loaded in the memory, Via drivers not reinstalled after a crash of my computer)!!!

Plus, the latest drivers have introduced a new awesome feature: the "Temporal anti-aliasing", getting rid of any pixelized line.
No more hideous pixels on lines, no matter their angle.

Image

This card must be cheap today (I buyed it something like 480$ 4 years ago, and I found on ebaY prices around 70$)

Posted: Tue Oct 03, 2006 15:48
by Nash
I just installed a GeForce 6800GS AGP... I must say I'm very happy with Sapphire running 60 FPS almost all the way through the map. ;) Only *some* parts slow just a little bit...

It's ironic too because I seem to be able to play Silent Hill 4 at 1024 x 768 with full FPS. o_O

Oh and hardware shaders = niiiiiiiiiiiiiice... Graf will we get to make our own custom shaders?

Posted: Tue Oct 03, 2006 15:59
by Graf Zahl
Nash wrote: Oh and hardware shaders = niiiiiiiiiiiiiice... Graf will we get to make our own custom shaders?
Probably not. The current shaders are more or less experimental anyway because the hardware support is far too limited. Using shaders means that the normal rendering pipeline is completely disabled and you have to do everything manually. This is not only uncomfortable to program but also highly error prone.

Posted: Tue Oct 03, 2006 16:28
by Nash
Playing GZDoom at 1280 x 1024 + full screen AA = holy shit!

I've never ever run any games at this resolution before... ! This is like... f#@king awesome... *drools like a little kid*

I literally chucked the GeForce 4 away across the other side of the room when I installed this...