Problem with GZdoom

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Moderator: Graf Zahl

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Graf Zahl
GZDoom Developer
GZDoom Developer
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Post by Graf Zahl »

Nash wrote:You should just remove the software renderer because ZDoom is already keeping itself up to date... there has to be some differences between Randy's port and your port. :)

I use the software renderer quite often for direct comparisons so it won't go away unless I have a real change to make the entire rest GPL.
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Cutmanmike
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Post by Cutmanmike »

And for some reason I forsee some people complaining if that happens.
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Skunk
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Post by Skunk »

I used to have this problem and there is only one solution. Buy a graphics card. You're running an Intel Chipset off your motherboard, which in short is basicly a software renderer that supports only a minor amount of OpenGL and will not support GZDoom in the slightest. I got a 512 GeForce cheaply from Tigerdirect.com and GZDoom ran fine for me. Albeit the advantage of having a graphics card opened up another interest...

...but I don't trust Secondlife anymore...
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Doomguy0505
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Post by Doomguy0505 »

Try changing

Code: Select all

vid_displaybits=32
to

Code: Select all

vid_displaybits=8
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Tormentor667
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Post by Tormentor667 »

The interesting thing about this is that it looks exactly the same as my problem with GZDoom
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