port to PSP?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

User avatar
Syfo-Dyas
Posts: 182
Joined: Sun Oct 09, 2005 21:54
Location: Ohio
Contact:

Post by Syfo-Dyas »

ok then, gzDOOM for the Wii, I'm TOTALLY up for that.

Guess someone's got to hack it first though...

...only a matter of days. :) ha ha
NiGHTMARE
Posts: 60
Joined: Wed Aug 31, 2005 1:14

Post by NiGHTMARE »

Cutmanmike wrote:The only nag I have with this is, FPS suck on consoles (Maybe not the Wii). I cannot live without a mouse and keyboard.
Not all of them. In fact, Metroid Prime would be really weird on a mouse and keyboard.

Besides, you can get mice and keyboards for most consoles, and many console FPS' support them (Quake 3 on the PS2, for example).
User avatar
Cutmanmike
Posts: 482
Joined: Sat Sep 03, 2005 23:34

Post by Cutmanmike »

Yeah but buying Q3 for the pc is much easier :P
User avatar
Syfo-Dyas
Posts: 182
Joined: Sun Oct 09, 2005 21:54
Location: Ohio
Contact:

Post by Syfo-Dyas »

The point I think beyond it just being cool to have your favorites ported to gaming systems is the idea of portable network parties.

Instead of having to lug around your huge PC (if you go to LAN parties that is), you can instead just bring over your little dinky consoles.

I dunno why we obsess over such things but it's fun. Guess you gotta be a born again nerd. :)
User avatar
TheDarkArchon
Posts: 1000
Joined: Wed Jul 06, 2005 11:58
Location: What's that fucking smell
Contact:

Post by TheDarkArchon »

The only reason I could see for a PSP port is the same for a port to Java (blargh) or the .NET framework (BLARGH!!): To see if could be done.
stx
Posts: 25
Joined: Sun Jan 01, 2006 12:46

Re: port to PSP?

Post by stx »

kgsws wrote:Can anybody port GZdoom to PSP?
There is thing called PSP GL http://www.goop.org/psp/gl/
or it can be done by GU ...
If you wanna try to port it to PSP, go ahead. Nobody is stopping you.

...good luck, though.
Arcane
Posts: 13
Joined: Sun Dec 17, 2006 22:31

Post by Arcane »

I'm going to hop in and mention the PSP can do 333mhz at the expense of raised power usage, and my PC did ZDoom base at 433mhz. :o

EDIT: Sorry for necroposting, but I didn't notice until after I'd posted how long it'd been <<
User avatar
wildweasel
DRD Team Admin (Inactive)
Posts: 2132
Joined: Wed Jun 29, 2005 22:00
Location: the Admincave!
Contact:

Post by wildweasel »

That's okay, it's pretty easy to deal with thread necromancy.
Locked

Return to “GZDoom”