[Went away (?)]Everything is... Blue?

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Paul
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Post by Paul »

I'm not entirely sure.. the ashwalls (which are brown) are blue while the ground and hand (which use the same browns) remain not blue :? I don't think it's a pallette error of being swapped in exchange to the original one. It's either something to do with patches rendering, or there's a wad that does change only walls to a blue color. At any rate, something like is too funny/pointless to exist though :)
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Graf Zahl
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Post by Graf Zahl »

If you had read everything you might have noticed that it only happens with specific texure filtering modes (those which create mipmaps.) This rules out any interference by an external WAD.
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Paul
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Post by Paul »

Right, my bad. :(
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Post by NiGHTMARE »

BTW as mentioned, the ground *is* blue (well, blue-ish/grey). If you browse through doom2.wad, you'll see that rocky flat is supposed to be light brown.
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solarsnowfall
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Post by solarsnowfall »

You can probably move this to closed bugs, I sent the newest version along to Apothem, and the problem seems to be resolved.
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Graf Zahl
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Post by Graf Zahl »

ok.
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solarsnowfall
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Post by solarsnowfall »

Well his words were "Everything looks great, thanks!" So I think it's safe to say this ones fixed ;)
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