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Posted: Fri Sep 02, 2005 13:33
by Paul
I'm not entirely sure.. the ashwalls (which are brown) are blue while the ground and hand (which use the same browns) remain not blue :? I don't think it's a pallette error of being swapped in exchange to the original one. It's either something to do with patches rendering, or there's a wad that does change only walls to a blue color. At any rate, something like is too funny/pointless to exist though :)

Posted: Fri Sep 02, 2005 13:45
by Graf Zahl
If you had read everything you might have noticed that it only happens with specific texure filtering modes (those which create mipmaps.) This rules out any interference by an external WAD.

Posted: Fri Sep 02, 2005 13:50
by Paul
Right, my bad. :(

Posted: Fri Sep 02, 2005 15:35
by NiGHTMARE
BTW as mentioned, the ground *is* blue (well, blue-ish/grey). If you browse through doom2.wad, you'll see that rocky flat is supposed to be light brown.

Posted: Fri Sep 02, 2005 17:31
by solarsnowfall
You can probably move this to closed bugs, I sent the newest version along to Apothem, and the problem seems to be resolved.

Posted: Fri Sep 02, 2005 17:41
by Graf Zahl
ok.

Posted: Fri Sep 02, 2005 18:53
by solarsnowfall
Well his words were "Everything looks great, thanks!" So I think it's safe to say this ones fixed ;)