[Driver issue]ATI Fog problems (formerly: Blinking lights.)
Moderator: Graf Zahl
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Yep, I also get that problem. Radeon X700 for me. Here's some screenshots:
[spoiler]

[/spoiler]
Edit: Oddly enough, switching from OpenGL to Software rendering, and back to OpenGL seems to make the depth fog appear like normal. Odd.
Edit 2: Well, that is, of course, until the dynamic lights come into play again... Which seems to screw with the depthfog quite a lot... Also, walking from a dark sector into a lighter sector seems to mess with the depthfog as well, but that may be on purpose, I don't know.
[spoiler]



Edit: Oddly enough, switching from OpenGL to Software rendering, and back to OpenGL seems to make the depth fog appear like normal. Odd.
Edit 2: Well, that is, of course, until the dynamic lights come into play again... Which seems to screw with the depthfog quite a lot... Also, walking from a dark sector into a lighter sector seems to mess with the depthfog as well, but that may be on purpose, I don't know.
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- GZDoom Developer
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I created a test version.
Anybody who has problems with this should download
http://grafzahl.drdteam.org/gzdoom/atifogtest.zip
and tell me whether it helps or not.
Anybody who has problems with this should download
http://grafzahl.drdteam.org/gzdoom/atifogtest.zip
and tell me whether it helps or not.
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I ran around in e4m3 for a while going to spots that caused me trouble before and it worked. I opened doors and looked into fogless sectors from inside a foggy sector and went into buildings and looked outside into the fog. it all seemed to be working correctly.
lights on regular fogless maps however are still blinking, I don't know if this is because you haven't implemented the fix into the lighting code yet or some other reason
lights on regular fogless maps however are still blinking, I don't know if this is because you haven't implemented the fix into the lighting code yet or some other reason
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- GZDoom Developer
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All I did was change the fog hint from GL_NICEST to GL_FASTEST. ATi must be insane to default to an unstable mode.Willis wrote:I ran around in e4m3 for a while going to spots that caused me trouble before and it worked. I opened doors and looked into fogless sectors from inside a foggy sector and went into buildings and looked outside into the fog. it all seemed to be working correctly.
lights on regular fogless maps however are still blinking, I don't know if this is because you haven't implemented the fix into the lighting code yet or some other reason
About the blinking, is there any chance that you could make a small movie with a screen capture tool? Maybe I get some ideas when I see the effect in action. Screenshots don't help much.
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- GZDoom Developer
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http://rapidshare.de/files/4587775/lights.zip.html
if you have something against rapidshare I can also send it to your email upon request.
also the blinking lights in this version are different than in the reg 0.9.2 version, if you wanted I could also provide a video for 0.9.2 for comparison if need be.
if you have something against rapidshare I can also send it to your email upon request.
also the blinking lights in this version are different than in the reg 0.9.2 version, if you wanted I could also provide a video for 0.9.2 for comparison if need be.
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- GZDoom Developer
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It seems I left some testing code in the last version. Please try this and tell me whether it is working now
http://grafzahl.drdteam.org/gzdoom/atifogtest3.zip
http://grafzahl.drdteam.org/gzdoom/atifogtest3.zip