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Posted: Sat Sep 03, 2005 19:17
by Graf Zahl
Hard coded means that there is no easy way to customize the behavior. In case of the menu it means you have to live with the limited features the menu system offers you. It is not designed to interact with custom external screens and if you want to do something special you have to code it into each function it has to interact with.

In more general terms it means something can't be altered with external data. An example for this is the map transitions in vanilla Doom and many inferior source ports. You are locked to the specific places the secret maps belong without any chance of putting them anywhere else (and I find it sad that there are still source ports out there that haven't changed that.)