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Posted: Thu Sep 27, 2007 22:23
by Enjay
I know that it hasn't been long since this release, but I've seen that you've been very busy bug fixing both here and over at Zdoom. Do you plan on another release soon?

The reason I ask is that the EndGame bug is a bit of a showstopper for the thing I'm currently working on, so I'd like to know purely for my own administration. If there is a new release in the pipeline, then I'll hold out for it. If not, I'll go back to an older version whilst I wait for a version that does what I need.

Posted: Thu Sep 27, 2007 23:04
by Graf Zahl
I was planning to do a new version this weekend. There's still 3 or 4 bugs I want to look at first. BTW, user definable brightness maps are working and will be in the next release.

Posted: Thu Sep 27, 2007 23:23
by Enjay
Good news. Thank you very much. :)

Posted: Fri Sep 28, 2007 7:50
by Karate Chris
Just a quick note Graf, the revision number seems to be wrong in 1.0.25 and 1.0.26. Just thought I'd let you know so it says it right in 1.0.27. :)

Posted: Sat Sep 29, 2007 18:05
by Bolt
I think the file is broken, because after i downloaded it, i try to unzip it, but winRAR says the file is broken.

*EDIT* : Nevermind, i was using Internet Explorer... :glare:

Posted: Sun Sep 30, 2007 9:22
by Karate Chris
I use Internet Explorer and the file wasn't corrupted.

Posted: Tue Oct 02, 2007 16:03
by Enjay
Graf Zahl wrote:I was planning to do a new version this weekend. There's still 3 or 4 bugs I want to look at first. BTW, user definable brightness maps are working and will be in the next release.
Presumably that annoying real life thing got in the way. :)

Posted: Tue Oct 02, 2007 18:10
by Graf Zahl
That and the realization that brightmaps and dynamic lights don't work together - and I won't have time to fix that until next weekend...

Posted: Tue Oct 02, 2007 19:38
by Enjay
No worries. I figured something must have got in the way. It just meant that I went outside and enjoyed a bit of (rare) sunshine instead of sitting inside peering at the glow from my monitor. :)

Posted: Wed Oct 03, 2007 8:33
by Nash
I'm really stoked about the new brightness maps. How would modders make use of it for their new graphics? Would we need a separate graphic to define the bright areas? And how would they look like? Are they simple greyscale graphics or something else?

And most importantly - is gradient brightness supported or is it limited to fullbright only?

Posted: Thu Oct 11, 2007 23:42
by Enjay
Any news on 1.0.27 or has your "DoomScript" release become the priority?

Posted: Thu Oct 11, 2007 23:49
by Graf Zahl
1.0.27 has been uploaded yesterday but the news post got sent into nirvana it seems.

Posted: Fri Oct 12, 2007 0:09
by Enjay
Aha! Thank you very much. :) /downloading

I wish I'd noticed it myself. It's getting late now so I won't have time to mess around with it until after work tomorrow.

Posted: Fri Oct 12, 2007 22:46
by Nash
So umm... how do I use the user bightness maps?

Posted: Sun Oct 14, 2007 16:36
by Nash
I don't mean to sound rude, but what use is there for you to code new modding features if there won't be any documentation for them. :/

I tried looking on my own for a while but about the only thing I learned is that the feature relies on shaders. The fact that I don't know shader programming in the first place doesn't really help.

Or could it be that this feature is really limited only to Strife's palette and COLORMAP?

Again, sorry for the slightly angry tone of this post, but if you can give us all even some slight hints on how to use the new user-definable brightness maps, it'd be more than enough... I'm not even asking for step-by-step walkthroughs or anything.

Thanks.