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Posted: Sat Sep 10, 2005 22:31
by Chronoteeth
Heh, nice...

I'd like to see all frames. :P

Posted: Sat Sep 10, 2005 23:16
by TawmDee
Review time!

Now, I feel like doing a serious review since, although this is a great weaponpack, there are MANY flaws that need addressing.

Fist - no replacement, but hey, who cares.

Lo Wang thing - it's interesting, maybe get rid of the soundbite since you're meant to be a marine, but whatever :P

Pistol - Well, it's the same as the Doom pistol, but this can't be fixed until ZDoom allows starting weapons to be edited. Maybe use dehacked to make it shoot quicker I suppose.

Akimbo Pistol - The animation is jerky, you've got bullet casings in the HUD sprite, remove these. Unnatural akimbo firing thing, and the sprite casings that pop out are too high and should be aligned so it looks more realistic. Also, it's WAAAY too accurate with every shot hitting, it needs to be quite inaccurate I'd say.

Revolver - Fine, but maybe a bit more inaccuracy with the hitscan shots.

Shotgun - Suppose it's fine, but get rid of the shell in the HUD sprite and lower the ejecting shell sprite that comes out of the player, if you know what i mean.

Double Barreled - Fine, heh.

RiotGun - Shells come out in front of you, high as usual o_O

Akimbo Uzis, baby - See double pistols, pretty much same thing to be said.

Assault Rifle - well, decorate can make it so the first shot isn't pin-point accurate, maybe you can make it so it doesn't do that.. er.. bullet casing improvements as usual.

Chaingun - Bullet casings, that be all

Dynamite! - Fine.

Dynamite, remote, yo - yar

Rocket Launcher - No fixes needed

Flamethrower - No fixes, dar

Rail/Laser Rifle - No sound from primary fire, like CT said.

FUCKING HELL GUN - er.. ow?

Yeah, it's pretty good.

Posted: Sat Sep 10, 2005 23:52
by Chronoteeth
Still in the making tawm, not review time quite yet. :P

Posted: Sun Sep 11, 2005 9:04
by Post
Chronoteeth wrote:Heh, nice...

I'd like to see all frames. :P
you'll see , but not now...
Today , we're (Russian Doomers) planning a Point , so you can see the sprites much more later...Sorry for that , 'cause i have to go right now.

Posted: Sun Sep 11, 2005 16:21
by Bashe
I thought it was an okay mod...the only thing I didn't like is that the uzis were horrifcally slow. They're uzis! They're supposed to be fast!

Posted: Sun Sep 11, 2005 16:58
by TheDarkArchon
Can someone send me the mod: NaziShare has banned my IP for 2 days straight.

Posted: Sun Sep 11, 2005 18:19
by Post
Ok , Chrono asked sprites of MicroZ?
Here they are

http://www.flowers-teens.com/Uzis.gif


TO My Personal Jesus (Aka TheDarkArchon)

Later Bro , i'll just fix some bugs...

EDITED:
Dark , what's wrong with your mail box?
I can't send TA...Maybe your box is filled too much?

Posted: Sun Sep 11, 2005 20:35
by Chronoteeth
Um... Can you possibly put the frames in just a wad please and email it to me at chronoteeth@gmail.com? I can't extract frames from gifs, my painting program freezes up a lot when I mess with the animation part of it.

So can you just put the uzis in a wad and mail it to me? TIA.

Posted: Sun Sep 11, 2005 20:57
by Post
Oh , yeah , certanly...My bad.

P.S.
Now you may check your mail

Posted: Sun Sep 11, 2005 21:12
by Chronoteeth
Heh, thank you very much post. :D

Posted: Sun Sep 11, 2005 21:16
by TheDarkArchon
Post: I've cleared my spam folder but I've only used about 1.5% of my total storage so that isn't the problem.

Posted: Mon Sep 12, 2005 13:30
by Post
Hm , kinda strange...When i am trying to send something on
TheDarkArchon.KDiZD@gmail.com

It says that adress is not existing...
Well , there is two explanations:
Box is full
Non valid adress...

May be something wrong with
TheDarkArchon.KDiZD@gmail.com adress?

Posted: Mon Sep 12, 2005 16:17
by TheDarkArchon
Strange....I can send things to school via that address and get craploads of spam so sending to isn't the problem. Maybe it's your email client.

Posted: Mon Sep 12, 2005 16:55
by Post
Hm , Wheeee!
I made some modifications since last posts...So here they are:

Changed

+Changded Sprites for Shotgun , now they aren't from DN...Chrono will be happy :)
+Changded Sprites for Uzi now they look like Microuzis...Well , Chrono said , that they are fine , so be it...
+Fixed horrible Bug with reloading , thanks to My Personal Jesus - TheDarkArchon

Gotta Be Changed

-Quad shotgun from SW...I've found one nice sprite , but it's damn huge , even with scaling
-Still don't know how to randomize smth. like directions of spawn

Plans for Future

☻Gotta make levels for TA...Well , i made a geometry for one , and even scripts (gameplay will be sorta Crimsonland) but DB ate scripts...Mappers will understand.This Bi*ch a$$ DB crashes , and when you run it again , everything is fine , exept the scripts...


P.S.
A little present for My Personal Jesus

http://www.flowers-teens.com/True_Action.rar

try to download it from here

Posted: Wed Sep 14, 2005 16:21
by Post
Yo!
Got some changes , since last version , so here they are
+Modified 1911colts
They now can be reloaded and i've Cleaned some HUD sprites , containing shells.
+Changed Sprites for Quad Shotgun , it's still has 4 barrels , bud looks kinda different..Like Huge , Massive , devastating GUN...
+Errrrm , that's all...