[WIP]UDooM Remix

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sykesccorp
Posts: 72
Joined: Fri Feb 01, 2008 2:38
Location: over where it i is

Post by sykesccorp »

well yes but relly the didnt invent it probley tones of people thought about doing it but where to lazy or didnt know how like i thought of this idea when i didnt even know that zdoom esxisted i didnt even know how to play a lan game and i was using prboom
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Mortarion
Posts: 71
Joined: Fri Apr 04, 2008 13:05
Location: An empty city somewhere
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Post by Mortarion »

Sorry to be the bringer of bad news( because sykesccorp can"t be stuffed)
UDoom has been put on hold/canceled(not sure which) but any way, I put reloading doom weaps in it(no new gfx tho', just diff allignment to simulate)

but, anyway,

Project officially on hold
It's Arma-goddamn-M*****ing-geddon.
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sykesccorp
Posts: 72
Joined: Fri Feb 01, 2008 2:38
Location: over where it i is

Post by sykesccorp »

canceled i gave up on this when i herd that people kept thinking this was a remake of kdizd "Because the KDiZD team invented the idea of the E1 remake. " it sort of pissed me off so i just stoped and started of delta and soon to be worked on more dawn of doom (once i get the model exporter and importer working properly i will be working on that 24/7
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