Talk about our & your projects.
Reinchard
Posts: 140 Joined: Wed Aug 08, 2007 8:10
Location: Beuthen - city of tunnels and legends
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by Reinchard » Fri Feb 22, 2008 17:42
You talk about this?
Its not finished. This version don't have few important elements, but 80% of work is done.
Enjay
Developer
Posts: 4752 Joined: Tue Aug 30, 2005 23:19
Location: Scotland
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by Enjay » Fri Feb 22, 2008 18:03
Impressive.
MauricioRocks
Posts: 30 Joined: Sun Feb 10, 2008 18:16
Location: São Paulo
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by MauricioRocks » Fri Feb 22, 2008 19:37
wow!! very nice ^^
keep working guy!!
Reinchard
Posts: 140 Joined: Wed Aug 08, 2007 8:10
Location: Beuthen - city of tunnels and legends
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by Reinchard » Tue Mar 04, 2008 16:25
Enjay
Developer
Posts: 4752 Joined: Tue Aug 30, 2005 23:19
Location: Scotland
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by Enjay » Tue Mar 04, 2008 16:51
This is just looking better and better - and exactly like the kind of map I enjoy exploring. I'm sure it would be an interesting map to wander around even if you'd made it with no enemies in it.
wildweasel
DRD Team Admin (Inactive)
Posts: 2132 Joined: Wed Jun 29, 2005 22:00
Location: the Admincave!
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by wildweasel » Tue Mar 04, 2008 19:19
Perhaps a map like this could be released in two versions: with enemies (and weapons) or without enemies/weapons and with some creepy "abandoned town" type music. Or you could not bother with the "no enemies/weapons" version because -nomonsters and CHANGEMUS exist. =P
But yes, this map is looking better every time I see it. I love the photo textures!
sykesccorp
Posts: 72 Joined: Fri Feb 01, 2008 2:38
Location: over where it i is
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by sykesccorp » Sat Mar 08, 2008 9:14
are you going to have models in it?
any way its looking relly cool as of late
Reinchard
Posts: 140 Joined: Wed Aug 08, 2007 8:10
Location: Beuthen - city of tunnels and legends
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by Reinchard » Sun Mar 09, 2008 8:08
Yes, you know it
Reinchard
Posts: 140 Joined: Wed Aug 08, 2007 8:10
Location: Beuthen - city of tunnels and legends
Post
by Reinchard » Thu Mar 20, 2008 21:02
sykesccorp
Posts: 72 Joined: Fri Feb 01, 2008 2:38
Location: over where it i is
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by sykesccorp » Fri Mar 21, 2008 0:52
is all i can say
cant wait to see this when its finished
wildweasel
DRD Team Admin (Inactive)
Posts: 2132 Joined: Wed Jun 29, 2005 22:00
Location: the Admincave!
Post
by wildweasel » Fri Mar 21, 2008 2:49
I love it.
Enjay
Developer
Posts: 4752 Joined: Tue Aug 30, 2005 23:19
Location: Scotland
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by Enjay » Fri Mar 21, 2008 15:08
That looks very cool. I'm looking forward to it even more now.
Lioyd_Irving
Posts: 122 Joined: Sun Dec 30, 2007 15:44
Location: Where ?
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by Lioyd_Irving » Sat Mar 22, 2008 9:44
That really looks damn good...Are you gonna use polyobjects for the standard doors ?
Jack the Ripper, Charles Manson and Adolf Hitler all drank water. You criminal scum !
Reinchard
Posts: 140 Joined: Wed Aug 08, 2007 8:10
Location: Beuthen - city of tunnels and legends
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by Reinchard » Sat Mar 22, 2008 12:05
Unfortunately no, becouse i can't use polyobjects in standard staircases and halls. This video is too dark, in scene with polydoors is table which was floating above the floor, scary ghost-faces etc...
Thanks to all!
Alter
Posts: 851 Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz
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by Alter » Sat Mar 22, 2008 14:26
Reinchard you're genius, you're way better than me at city maps
I give the video 10/10, +1 for polish street feeling