BlackMarsh for GZDoom
- Rex Claussen
- Developer
- Posts: 2658
- Joined: Tue Jul 11, 2006 18:36
- Contact:
- Enjay
- Developer
- Posts: 4747
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
Only two of them can move, so it isn't such a big job, especially if they can't be killed either. That way most of them would only need a single frame done from all angles. Most of the static ones could probably be done in a couple of hours.
Drake Raider, most of those sprites that you propose are pretty simple cut and paste jobs. You should give it a go yourself. It would be a fairly good task for you to get practice in cut'n'paste spriting.
Drake Raider, most of those sprites that you propose are pretty simple cut and paste jobs. You should give it a go yourself. It would be a fairly good task for you to get practice in cut'n'paste spriting.
- Enjay
- Developer
- Posts: 4747
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
- Drake Raider
- Posts: 57
- Joined: Sat Jul 19, 2008 1:54
- Location: knee deep in the dead, the shores of hell, and the inferno, respectively.
Okay, I ripped the Strife sprites, but when I try to compile a conversation script for the NPC in KSSC, it crashes. Could someone tell me what is wrong?
Here is my script:
$MOBJ 1
NAME Tyranith
DIALOG &I am leaving messages in case I fail to destroy Eidolon. I begin in Castle Blackmarsh where Famine waits. I've heard strange rumors of an invincible Crystal Golem that protects the entrance to Famine's Lair. Perhaps the King's mages know of a way to grant me the power to destroy it. I believe that the Brotherhood of Hunger may hold some clues, and knowing that I must acquire the Amulet of Hunger from the castle treasury.&
{
TEXT &OKAY&
YESTEXT _
}
$END
Any help here?
Here is my script:
$MOBJ 1
NAME Tyranith
DIALOG &I am leaving messages in case I fail to destroy Eidolon. I begin in Castle Blackmarsh where Famine waits. I've heard strange rumors of an invincible Crystal Golem that protects the entrance to Famine's Lair. Perhaps the King's mages know of a way to grant me the power to destroy it. I believe that the Brotherhood of Hunger may hold some clues, and knowing that I must acquire the Amulet of Hunger from the castle treasury.&
{
TEXT &OKAY&
YESTEXT _
}
$END
Any help here?
- Drake Raider
- Posts: 57
- Joined: Sat Jul 19, 2008 1:54
- Location: knee deep in the dead, the shores of hell, and the inferno, respectively.
Okay, scratch that last. I got the script to compile. Now I can't get the NPC's to talk in-game. The NPC is in "MAP03", the script lump is "SCRIPT03", and the decorate code and conversation script for the NPC are as follows:
DECORATE:
[spoiler]ACTOR Tyrinath : StrifeHumanoid 26355
{
Health 100
PainChance 200
Speed 4
Radius 20
Height 56
ConversationID 1
Monster
+FRIENDLY
-COUNTKILL
+NOSPLASHALERT
-ISMONSTER
MinMissileChance 150
MaxStepHeight 16
ConversationID 4
MaxDropoffHeight 32
SeeSound "peasant/sight"
AttackSound "peasant/attack"
PainSound "peasant/pain"
DeathSound "peasant/death"
HitObituary "$OB_PEASANT"
States
{
Spawn:
PEAS A 10 A_Look2
Loop
See:
PEAS AABBCCDD 5 A_Wander
Loop
Melee:
PEAS E 10 A_FaceTarget
PEAS F 8 A_CustomMeleeAttack(2*random[PeasantAttack](1,5)+2)
PEAS E 8
Goto See
Pain:
PEAS O 3
PEAS O 3 A_Pain
Goto Melee
Wound:
PEAS G 5
PEAS H 10 A_GetHurt
PEAS I 6
Goto Wound+1
Death:
PEAS G 5
PEAS H 5 A_Scream
PEAS I 6
PEAS J 5 A_NoBlocking
PEAS K 5
PEAS L 6
PEAS M 8
PEAS N 1400
GIBS U 5
GIBS V 1400
Stop
XDeath:
GIBS M 5 A_TossGib
GIBS N 5 A_XScream
GIBS O 5 A_NoBlocking
GIBS PQRS 4 A_TossGib
Goto Death+8
}
}[/spoiler]
Conversation Script:
[spoiler]#===================
#Tyranith block 1========
#===================
$MOBJ 1
NAME Tyranith
DIALOG &I AM LEAVING CLUES IN CASE I FAIL TO DESTROY Eidolon. I WILL BEGIN IN CASTLE BLACKMARSH WHERE FAMINE AWAITS. I'VE HEARD STRANGE RUMORS OF AN INVICIBLE CRYSTAL GOLEM THAT PROTECTS THE ENTERANCE TO FAMINE's LAIR.&
{
TEXT &HOW AM I TO GET PASSED?&
YESTEXT _
LINK -2
}
$END
#===================
#Tyranith block 2========
#===================
$MOBJ 1
NAME Tyranith
DIALOG &PERHAPS THE KING'S MAGES KNOW OF A WAY TO GRANT ME THE POWER TO DESTROY IT. I BELIEVE THAT THE BROTHERHOOD OF HUNGER MAY HOLD SOME CLUES, AND KNOWING THAT I MUST FREE THE BROTHER OF HUNGER FROM THE CASTLE TREASURY.&
$END[/spoiler]
Could someone tell me what's wrong?
DECORATE:
[spoiler]ACTOR Tyrinath : StrifeHumanoid 26355
{
Health 100
PainChance 200
Speed 4
Radius 20
Height 56
ConversationID 1
Monster
+FRIENDLY
-COUNTKILL
+NOSPLASHALERT
-ISMONSTER
MinMissileChance 150
MaxStepHeight 16
ConversationID 4
MaxDropoffHeight 32
SeeSound "peasant/sight"
AttackSound "peasant/attack"
PainSound "peasant/pain"
DeathSound "peasant/death"
HitObituary "$OB_PEASANT"
States
{
Spawn:
PEAS A 10 A_Look2
Loop
See:
PEAS AABBCCDD 5 A_Wander
Loop
Melee:
PEAS E 10 A_FaceTarget
PEAS F 8 A_CustomMeleeAttack(2*random[PeasantAttack](1,5)+2)
PEAS E 8
Goto See
Pain:
PEAS O 3
PEAS O 3 A_Pain
Goto Melee
Wound:
PEAS G 5
PEAS H 10 A_GetHurt
PEAS I 6
Goto Wound+1
Death:
PEAS G 5
PEAS H 5 A_Scream
PEAS I 6
PEAS J 5 A_NoBlocking
PEAS K 5
PEAS L 6
PEAS M 8
PEAS N 1400
GIBS U 5
GIBS V 1400
Stop
XDeath:
GIBS M 5 A_TossGib
GIBS N 5 A_XScream
GIBS O 5 A_NoBlocking
GIBS PQRS 4 A_TossGib
Goto Death+8
}
}[/spoiler]
Conversation Script:
[spoiler]#===================
#Tyranith block 1========
#===================
$MOBJ 1
NAME Tyranith
DIALOG &I AM LEAVING CLUES IN CASE I FAIL TO DESTROY Eidolon. I WILL BEGIN IN CASTLE BLACKMARSH WHERE FAMINE AWAITS. I'VE HEARD STRANGE RUMORS OF AN INVICIBLE CRYSTAL GOLEM THAT PROTECTS THE ENTERANCE TO FAMINE's LAIR.&
{
TEXT &HOW AM I TO GET PASSED?&
YESTEXT _
LINK -2
}
$END
#===================
#Tyranith block 2========
#===================
$MOBJ 1
NAME Tyranith
DIALOG &PERHAPS THE KING'S MAGES KNOW OF A WAY TO GRANT ME THE POWER TO DESTROY IT. I BELIEVE THAT THE BROTHERHOOD OF HUNGER MAY HOLD SOME CLUES, AND KNOWING THAT I MUST FREE THE BROTHER OF HUNGER FROM THE CASTLE TREASURY.&
$END[/spoiler]
Could someone tell me what's wrong?
- InsanityBringer
- Posts: 137
- Joined: Fri Jun 15, 2007 22:59
- Drake Raider
- Posts: 57
- Joined: Sat Jul 19, 2008 1:54
- Location: knee deep in the dead, the shores of hell, and the inferno, respectively.
- InsanityBringer
- Posts: 137
- Joined: Fri Jun 15, 2007 22:59
- Drake Raider
- Posts: 57
- Joined: Sat Jul 19, 2008 1:54
- Location: knee deep in the dead, the shores of hell, and the inferno, respectively.
- InsanityBringer
- Posts: 137
- Joined: Fri Jun 15, 2007 22:59
- Drake Raider
- Posts: 57
- Joined: Sat Jul 19, 2008 1:54
- Location: knee deep in the dead, the shores of hell, and the inferno, respectively.
The decorate script:
Drake Raider wrote: DECORATE:
ACTOR Tyrinath : StrifeHumanoid 26355
{
Health 100
PainChance 200
Speed 4
Radius 20
Height 56
ConversationID 1
Monster
+FRIENDLY
-COUNTKILL
+NOSPLASHALERT
-ISMONSTER
MinMissileChance 150
MaxStepHeight 16
MaxDropoffHeight 32
SeeSound "peasant/sight"
AttackSound "peasant/attack"
PainSound "peasant/pain"
DeathSound "peasant/death"
HitObituary "$OB_PEASANT"
States
{
Spawn:
PEAS A 10 A_Look2
Loop
See:
PEAS AABBCCDD 5 A_Wander
Loop
Melee:
PEAS E 10 A_FaceTarget
PEAS F 8 A_CustomMeleeAttack(2*random[PeasantAttack](1,5)+2)
PEAS E 8
Goto See
Pain:
PEAS O 3
PEAS O 3 A_Pain
Goto Melee
Wound:
PEAS G 5
PEAS H 10 A_GetHurt
PEAS I 6
Goto Wound+1
Death:
PEAS G 5
PEAS H 5 A_Scream
PEAS I 6
PEAS J 5 A_NoBlocking
PEAS K 5
PEAS L 6
PEAS M 8
PEAS N 1400
GIBS U 5
GIBS V 1400
Stop
XDeath:
GIBS M 5 A_TossGib
GIBS N 5 A_XScream
GIBS O 5 A_NoBlocking
GIBS PQRS 4 A_TossGib
Goto Death+8
}
}
- InsanityBringer
- Posts: 137
- Joined: Fri Jun 15, 2007 22:59
- Drake Raider
- Posts: 57
- Joined: Sat Jul 19, 2008 1:54
- Location: knee deep in the dead, the shores of hell, and the inferno, respectively.
Okay, full version coming up. This is the entire hub, and the puzzle should be completable. InsanityBringer, you will find the NPC in the same room as the Castle Key, beyond the large mithril wall. I think I have fixed all bugs besides the NPCs, thus the only existing one is the one in the Castle Key room. I have not, however, tested it since my last modifications, so expect bugs. The only original HeXen 1 enemy you will find is the Stalker. If you pinpoint the problem, please respond.
http://www.sendspace.com/file/u5iw66
http://www.sendspace.com/file/u5iw66
- InsanityBringer
- Posts: 137
- Joined: Fri Jun 15, 2007 22:59
- Drake Raider
- Posts: 57
- Joined: Sat Jul 19, 2008 1:54
- Location: knee deep in the dead, the shores of hell, and the inferno, respectively.