Multitexturing

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Gez
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Posts: 1399
Joined: Mon Oct 22, 2007 16:47

Re: Multitexturing

Post by Gez »

ds201 wrote:if this render method can be added to gz, i will bow to your feet.
but if it does, there may have to be another app called gzdoomadv
but the texture stuff would have to be customized in gldefs per map or global
as soon as rt lighting gets added or even if multitexturing will be re-considered on being added, i will be off making bumpmaps for the hires textures
You're making less sense than a bucket of lobsters pole-vaulting over a unicycle.

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