Good news! Seems like I fixed this bug, but I don't know about any side-effects (the internals of the NativeMode variable are really shady to me), Graf can check this out.
Anyway I think it is a correct patch because I also do the same in my SDL applications (e.g. disable the cursor after SDL_Init).
[296] Mouse cursor visible during gameplay
Moderator: Graf Zahl
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Re: [296] Mouse cursor visible during gameplay
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Re: [296] Mouse cursor visible during gameplay
Thank you, Daniele. I am sure many people will appreciate this, not just myself. I am sure Graf will be quite willing to incorporate your fix.
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Re: [296] Mouse cursor visible during gameplay
Already done.