Good news! Seems like I fixed this bug, but I don't know about any side-effects (the internals of the NativeMode variable are really shady to me), Graf can check this out.
Anyway I think it is a correct patch because I also do the same in my SDL applications (e.g. disable the cursor after SDL_Init).
[296] Mouse cursor visible during gameplay
Moderator: Graf Zahl
- Daniele C.
- Posts: 54
- Joined: Sun Oct 21, 2007 23:24
- Location: Roma
Re: [296] Mouse cursor visible during gameplay
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- mouse_cursor_glitch_r401.patch.zip
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- Rachael
- Developer
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Re: [296] Mouse cursor visible during gameplay
Thank you, Daniele. I am sure many people will appreciate this, not just myself. I am sure Graf will be quite willing to incorporate your fix.
- Graf Zahl
- GZDoom Developer
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Re: [296] Mouse cursor visible during gameplay
Already done.