Re: [296] Mouse cursor visible during gameplay
Posted: Fri Jul 24, 2009 11:50
Good news! Seems like I fixed this bug, but I don't know about any side-effects (the internals of the NativeMode variable are really shady to me), Graf can check this out.
Anyway I think it is a correct patch because I also do the same in my SDL applications (e.g. disable the cursor after SDL_Init).
Anyway I think it is a correct patch because I also do the same in my SDL applications (e.g. disable the cursor after SDL_Init).