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Re: [1200 et al] sprite transparency problem

Posted: Sat Jul 25, 2009 9:38
by Graf Zahl
Obviously not related - thanks for posting your report in the dumpster, so to speak. Can you give me a working link to that file in a separate thread?

Re: [1200 et al] sprite transparency problem

Posted: Sat Jul 25, 2009 10:08
by Graf Zahl
Fixed the icy trees. The texture composer did not clear the palette before creating its entries. This bug is also present in ZDoom but since ZDoom doesn't use texture filtering and creates some data based on the untranslated texture it didn't show there.

Had you used your sprites on the HUD there it wouldn't have worked as well.