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Re: GZDoom 1.4.2 released

Posted: Fri Mar 05, 2010 10:04
by Rachael
Umm, yeah, I gotta agree with Graf here on this one. If you're complaining about those things, then you should not be using Linux.

I've been using Linux for a couple years here now, and have never found these to be a problem. A bit frustrating, at first, but you learn to deal with it and you learn how to make things easier on yourself as you get more used to the darned thing.

Re: GZDoom 1.4.2 released

Posted: Fri Mar 05, 2010 10:13
by stevenaaus
/root/out history | grep svn
995 svn checkout http://mancubus.net/svn/hosted/gzdoom/trunk
1032 history | grep svn

/root/out#ls trunk/
bzip2 dumb gdtoa jpeg-6b output_sdl strifehelp.acs wadsrc_bm
CMakeLists.txt editors gzdoom.sln lzma specs tools wadsrc_lights
docs game-music-emu gzdoom.vcproj Makefile.linux src wadsrc zlib

/root/out#du -sh trunk/
51M trunk/

Re: GZDoom 1.4.2 released

Posted: Fri Mar 05, 2010 10:36
by Graf Zahl
That's probably with all the metadata SVN sends along. If you make an export, which is enough to compile you shouldn't get that. All you'd have then is the contents of the old source archives.

Re: GZDoom 1.4.2 released

Posted: Sat Mar 06, 2010 0:46
by stevenaaus
fmod fmodapi42807linux , gzdoom svn from yesterday
[ 38%] Building CXX object src/CMakeFiles/zdoom.dir/sdl/hardware.o
/root/tmp/gzdoom/src/./gl/system/gl_interface.h:218: error: ‘PFNGLMAPBUFFERRANGEPROC’ does not name a type

Re: GZDoom 1.4.2 released

Posted: Sat Mar 06, 2010 1:50
by Graf Zahl
Update your glext.h file.

Re: GZDoom 1.4.2 released

Posted: Sat Mar 06, 2010 3:51
by stevenaaus
On both my ATI laptop and NVIDIA desktop ? The error is on both system. Maybe fedora7 is too old.
Might try updating the Nvidia GL driver (Linux-177.??) sometime.

Gonna use Zdoom-2.4.1 for now. Got it going ok. Cheers

Re: GZDoom 1.4.2 released

Posted: Sat Mar 06, 2010 9:36
by Graf Zahl
You are obviously not the right person for Linux if this blocks your compiling attempts.

And obviously your system is too old. At least the C headers that come with it are. This missing symbol comes from a relatively recent GL extension so if you want to compile you'll have to update your GL headers. Get them at www.opengl.org.

Re: GZDoom 1.4.2 released

Posted: Sat Mar 06, 2010 11:00
by stevenaaus
insult deleted

Re: GZDoom 1.4.2 released

Posted: Sat Mar 06, 2010 11:08
by Graf Zahl
Go away!

Re: GZDoom 1.4.2 released

Posted: Sat Mar 06, 2010 13:39
by Rachael
Since this topic is old, I'm going ahead and locking it.

Graf, please check your PM's.