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Re: GZDoom crashes when playing Cheogsh 2

Posted: Mon Feb 08, 2010 6:30
by Deathlike2
Barry, how are you normally loading the WAD, through the console? Usually the better option is to run the map through a shortcut/link.

jbailey8, the only notable difference is that you aren't loading the fmod.dll that comes with the SVN GZDoom build... the one in the SVN build is 4.26.10 which is later than what you use...

Re: GZDoom crashes when playing Cheogsh 2

Posted: Mon Feb 08, 2010 13:25
by Barry
I load a wad just by dragging the wad file that is given to you, in "gzdoom.exe". Here, how I could play the unplayable levels in the wad,
I right click on gzdoom.exe and press "Create Shortcut", and when I drag the wad into the GZDoom shortcut, it works. I don't use the
console, I can do it, but I mostly want to drag it and do it fast so that I can check out if it is a fun or boring wad.

Re: GZDoom crashes when playing Cheogsh 2

Posted: Mon Feb 08, 2010 15:56
by jbailey8
Well, I dragged the 'cheogsh2.pk3' file to the gzdoom executable, and after that, it worked, I have
no explanation as to why there is a difference between typing the command in at the console
(gzdoom.exe -file cheogsh2.pk3) and simply dragging the name over to the executable, but it's
working! Thanks for the replies!

Re: GZDoom crashes when playing Cheogsh 2

Posted: Mon Feb 08, 2010 16:41
by jbailey8
I also updated my fmod api stuff, it now uses the current fmod....

Re: GZDoom crashes when playing Cheogsh 2

Posted: Sat Jul 17, 2010 9:01
by angelus04
Gzdoom crashes for me too when playing this addon. The first time was when I beat the first level and was in the process of warping to the second. Unfortunately for me I hadn't saved my game so I had to start all over again the second time I saved my game right before I warped to the next level and for some reason it worked fine this time. I finally beat the second level and moved on to the third everything seemed cool. Then I ran into another crash when I tried to go back to level 3 when I discovered I couldn't go any further in the level I was on cause I didn't have an energy crystal. So I figured I'll just load the save game from before I exited the level but everytime I try it crashes. On my old computer I didn't have these sudden crashes of course I had Windows 2000 on my old pc. I'll try to send the error log and see if you see anything in it to help me fix the problem

Re: GZDoom crashes when playing Cheogsh 2

Posted: Sat Jul 17, 2010 9:10
by angelus04
Spoiler:

Re: GZDoom crashes when playing Cheogsh 2

Posted: Sun Jul 25, 2010 22:04
by angelus04
Just tried the latest svn build it still crashes on level 3: Temple of Set for some reason. I'm using an ATI graphics card would that have anything to do with my problem cause my old computer used an Nvida graphics card course it also used Windows 2000 and was much slower. Anyway I'll upload another crash report later from this latest version and see if anyone can see a problem that I don't

Re: GZDoom crashes when playing Cheogsh 2

Posted: Tue Jul 27, 2010 5:59
by angelus04
Just tried the latest version of gzdoom released on Jul. 26 still crashes when I try to enter Map 03: Temple of Set wish I knew what the deal was.

Re: GZDoom crashes when playing Cheogsh 2

Posted: Tue Jul 27, 2010 7:23
by Graf Zahl
Don't repeatedly bump a bug report that got no response from a developer. Obviously this was not looked at yet.

Re: GZDoom crashes when playing Cheogsh 2

Posted: Mon Aug 02, 2010 13:24
by Barry
Mr. Oelckers, I think even if the developer saw this problem, he wouldn't even care about it. There aren't plenty of people complaining
about this problem, so he would probably not take it too serious, but like I said, if you make a shortcut of GZDoom and drag the WAD
into it, then it will work perfectly in any GZDoom that supports all of these special features, like the 3D floors for example. Only the
people out there not knowing how to fix the problem in this way will not be happy at all.

Re: GZDoom crashes when playing Cheogsh 2

Posted: Mon Aug 02, 2010 21:28
by NeuralStunner
Barry, I will try to be polite here...

You obviously don't have a clue what you're talking about. To be honest, I hardly do either. (The last sentence in that post was so mangled I'm not even sure what it meant, I can only guess.)

- Are you addressing "Mr. Oelckers" with that first remark? If so, you don't seem to realize that he is still a developer of the core engine. (The GL renderer is in standstill right now, but that doesn't mean he quit altogether, or that he won't say anything about it. He knows that renderer better than anyone else, I'd say.)

- Saying the developers "don't care" is a lousy assumption. Yes, the bug may be uncommon, but if anything that means it's not as high a priority. And developers do have lives, you know...

- Saying it will "will work perfectly in any GZDoom" is a silly remark. If this were true, there would be no crash in the latest, most updated version of the port.

I hope I'm not wasting my time.

And angelus04, you mentioned an ATI card... Perhaps you should look at the threads around here regrding ATI drivers.

Re: GZDoom crashes when playing Cheogsh 2

Posted: Mon Aug 02, 2010 22:09
by Barry
As a sixteen year old child, I might not know much about these things, but I think your someone who's looking at the negative side of
life. I am just saying "Mr Oelckers", (beacause on the internet it said he's right name, now I am just using it while I can) out of respect of the wonderful things he did with Doom. I can call him "Graf Zahl", but then I feel as though I am being disrespectful against him. It is the same as calling your teacher "Ms. Brooks" for example.
When saying "don't care", I only mean that I think he is not going to bring his full attention to the problem, beacause it is a very stupid bug that has not yet been resolved for months, that is all.
I only meant that the LEVELS\MAPS will at least start, the whole problem was that the LEVELS\MAPS didn't want to START!. If there is
anything else wrong with THE WAD\GZDoom, then that will be another story.
If you still think that I don't know what I am talking about, then I can just give up, because what will be the point to go on with any of
this I am WRITING\TYPING on my keyboard, but I really think it is definiately you that is not understanding me, because I read my post
and I could understand it completely. Or it just that I am living in Souh-Africa and my English is probably not good enough.

Re: GZDoom crashes when playing Cheogsh 2

Posted: Mon Aug 02, 2010 22:48
by NeuralStunner
Barry wrote:As a sixteen year old child, I might not know much about these things, but I think your someone who's looking at the negative side of life.
I'm a very positive person. ;)
Barry wrote:I am just saying "Mr Oelckers", (beacause on the internet it said he's right name, now I am just using it while I can) out of respect of the wonderful things he did with Doom.
I wasn't taking exception to that at all, but confused whether you were speaking to him directly, or someone else, as you next used the term "the developer" like that was someone other than who you were adressing.
Barry wrote:I can call him "Graf Zahl", but then I feel as though I am being disrespectful against him.
Graf Zahl is the name he chose, and it's what he goes by. Nothing wrong with using it.
Barry wrote:When saying "don't care", I only mean that I think he is not going to bring his full attention to the problem, beacause it is a very stupid bug that has not yet been resolved for months, that is all.
There have been only a couple cases of this crash so far, which is not a a lot when you consider that just as many others have said it hasn't happened to them. (Most often, bugs/crashes that a developer or assistant can't reproduce don't get solved as quickly, if at all.)
Barry wrote:I only meant that the LEVELS\MAPS will at least start, the whole problem was that the LEVELS\MAPS didn't want to START!.
... What?
Barry wrote:If there is anything else wrong with THE WAD\GZDoom, then that will be another story.
It's most probably a combination of the wad and the system(s) it is run on. There may be old/hacky methods used in the mod that kick up unexpected behavior, who knows?
Barry wrote:If you still think that I don't know what I am talking about, then I can just give up, because what will be the point to go on with any of this I am WRITING\TYPING on my keyboard
Capslocking words isn't really necessary to get your points across, but using shorter, more organized sentences would help. Also I didn't think you were shouting ones and zeroes into a microphone to compose your post.
Barry wrote:but I really think it is definiately you that is not understanding me, because I read my post and I could understand it completely.
You know what you meant, which makes a big difference. :?

Believe it or no, I'm not actually picking on you. I probably shouldn't have even said anything... :|

Re: GZDoom crashes when playing Cheogsh 2

Posted: Tue Aug 03, 2010 1:26
by Rachael
Barry...
  1. I'm not speaking for Graf here, I'm not sure if he even cares about this, but most people here would like to be called by their forum name. I know I wouldn't like it if people called me "Ms. Alexanderson". Yeah, it's my real name, and I know it's supposed to be respectful, but I chose an internet name and it's what I am used to.
  2. As NeuralStunner said - quite politely, mind you - developers have lives. If this wasn't true of Graf, you'd see him working on both ZDoom and GZDoom a whole heck of a lot more. From what little we know of Graf, he even has a job, he does programming for a living. By that, alone, you can assume that when he's not working, he's going to find more than just the computer to occupy his time with, because it can get real drudgy after a while. As far as whether or not Graf cares - I find that Graf cares a lot about people who make mods. It just depends on the quality of it and whether he finds them worth playing - and some, he does, and has even done things for mod developers from the source port ends just to help them finish their projects. But remember, he's human, and you can't ask him to support every single little thing that comes about - it's impossible.

Re: GZDoom crashes when playing Cheogsh 2

Posted: Wed Sep 08, 2010 10:02
by Graf Zahl
Ok, there has been no useful feedback for more than half a year and here's nothing to work with so...