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Re: Brightmaps
Posted: Fri Nov 12, 2010 1:12
by Enjay
That to me is the biggest problem with brightmapped textures.
Re: Brightmaps
Posted: Fri Nov 12, 2010 9:54
by Gez
It's also a problem with dynamic lights, when you have light sources in the sector.
Re: Brightmaps
Posted: Fri Nov 12, 2010 13:57
by dark-slayer-201
Just a question about brightmaps.
In GZDoom 323, did brightmaps ever cause strange glitches such as placing them on other textures randomly?
Its just mainly a ST Question to try and fix a bug with them.
Only asking because I cannot get this to happen in 323.
Re: Brightmaps
Posted: Fri Nov 12, 2010 14:35
by Graf Zahl
I can't remember when that problem was fixed. Probably later.
Re: Brightmaps
Posted: Sun Nov 14, 2010 9:45
by DrVenom8
I'v just made brightmaps for Heretic
waiting for comments and suggestions
Re: Brightmaps
Posted: Sun Nov 14, 2010 9:46
by DrVenom8

- Screenshot_Heretic_01.png (120.65 KiB) Viewed 14483 times

- Screenshot_Heretic_02.png (168.65 KiB) Viewed 14483 times

- Screenshot_Heretic_03.png (156.88 KiB) Viewed 14483 times
Re: Brightmaps
Posted: Sun Nov 14, 2010 9:47
by DrVenom8

- Screenshot_Heretic_04.png (70.63 KiB) Viewed 14483 times

- Screenshot_Heretic_05.png (110.7 KiB) Viewed 14483 times

- Screenshot_Heretic_06.png (273.37 KiB) Viewed 14483 times
Re: Brightmaps
Posted: Sun Nov 14, 2010 9:51
by DrVenom8
Re: Brightmaps
Posted: Sun Nov 14, 2010 10:07
by DrVenom8
I'll return to Doom's brightmaps (making eyes darker and so on) after Hexen and Strife.
So I'm still waiting for critics and suggesions about it.
Annd one more question about Doom.
Is this the place you talking about in MAP27?

- Screenshot_Doom.png (120.68 KiB) Viewed 14483 times
Re: Brightmaps
Posted: Sun Nov 14, 2010 10:37
by Rachael
The heretic brightmaps are really cool!
I wish I knew more about them I could probably help you fix them.

Re: Brightmaps
Posted: Sun Nov 14, 2010 10:53
by Graf Zahl
DrVenom8 wrote:But here's a problem with iron lich, hes brightmaps aren't working, I'v got no idea how to fix it
Did you name them HEADxx or LICHxx? These sprites get internally renamed to un-clash them from Doom's cacodemon.
Re: Brightmaps
Posted: Sun Nov 14, 2010 11:07
by DrVenom8
Sprite is named "HEADA1"
Brightmap is located "Brightmaps\Heretic\HEADA1.png"
In "HticDefs.bm" it looks this way
----
brightmap sprite HEADA1
{
map "Brightmaps/Heretic/HEADA1.png"
iwad
disablefullbright
}
----
The same way as any other brightmap, but this one doesn't work.
Maybe it's related with iron lich propertis.
Re: Brightmaps
Posted: Sun Nov 14, 2010 11:08
by Gez
That's it. Change the definitions and brightmap names to be named LICH* instead of HEAD* and it'll work. There are a few more conflicts in Hexen and Strife, so look at
this article for a full list.
Re: Brightmaps
Posted: Sun Nov 14, 2010 11:18
by DrVenom8
Thanks! Now it works

- Screenshot_Heretic_10.png (139.85 KiB) Viewed 14479 times
Re: Brightmaps
Posted: Sun Nov 14, 2010 15:34
by Enjay
The Heretic ones look really good. A real enhancement to the game.
