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Re: GZDoom 1.08.02 - Hexen Sprites Are Too Low

Posted: Wed Jul 17, 2013 8:24
by Graf Zahl
I don't think ZDoom actually uses the gold font. Instead it uses a special font color to emulate it.

Re: GZDoom 1.08.02 - Hexen Sprites Are Too Low

Posted: Wed Jul 17, 2013 17:25
by Gez
Enjay wrote:Perhaps you are misunderstanding what PrintBold is supposed to do. The "bold" in this case does not mean that the message looks different, it means that it gets shown to everyone, not just the actor who activated the script (which is what Print does).

From the ZDoom wiki [zwiki]PrintBold[/zwiki] page:
This is exactly the same as Print, except all players will see the printed text on the screen instead of just the activator of the script. For a detailed description of the syntax, refer to Print.
Print and PrintBold are supposed to use different colors by default. This is alluded to on the [zwiki]Print[/zwiki] article, look at the bottom of the color table.

Re: GZDoom 1.08.02 - Hexen Sprites Are Too Low

Posted: Wed Jul 17, 2013 23:13
by Enjay
:shock: How have I not noticed this during my years of using these commands?

Thanks for pointing me at that.

Re: GZDoom 1.08.02 - Hexen Sprites Are Too Low

Posted: Mon Jul 22, 2013 5:50
by ncc1853
I just read the PRINT link. I think I'm good. Thank you.