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Re: Gzdoom gives me a black screen in full screen mode (sorta)
Posted: Wed Jun 29, 2016 16:02
by angelus04
how do I run Gzdoom with the command line parameter -glversion
Re: Gzdoom gives me a black screen in full screen mode (sorta)
Posted: Wed Jun 29, 2016 16:11
by angelus04
Here is the log file what gl version should I change it to
Re: Gzdoom gives me a black screen in full screen mode (sorta)
Posted: Wed Jun 29, 2016 16:29
by angelus04
ibm5155 wrote:int FLightBuffer::BindUBO(unsigned int index) was never called.
I don't know if it's related to the latest gzdoom build or the new AMD driver that I installed, but the problem looks like fixed
BindUBO wasn't being called because the buffer type was 3529506816 (decimal not hex), I also tried to force it to go inside the BindUBO call but it only resulted in a division by zero (mBlockAlign = 0)
EDIT for the gpu info:
AMD HD8870m.
gzdoom short log:
GL_VENDOR:ATI
GL_RENDERER: AMD RADEON R9 M200X SERIES (AMD renamed that gpu :v)
GL_VERSION: 4.5.13440 CORE PROFILE CONTEXT 0 (CORE PROFILE)
GL_SHADING_LANGUAGE_VERSION: 4.50
GL_VENDOR: Intel
GL_RENDERER: Intel(R) HD Graphics
GL_VERSION: 4.0.0 - Build 10.18.10.4276 (Compatibility profile)
GL_SHADING_LANGUAGE_VERSION: 4.00 - Build 10.18.10.4276
where do I find a newer driver for my gl renderer
Re: Gzdoom gives me a black screen in full screen mode (sorta)
Posted: Wed Jun 29, 2016 18:17
by Graf Zahl
Interesting. It doesn't even use the uniform buffer, it uses the shader storage buffer.
In that case I suggest forcing use of a uniform buffer.
For that, comment out line 217 in gl_interface.cpp:
gl.flags |= RFL_SHADER_STORAGE_BUFFER;
and test again.
Re: Gzdoom gives me a black screen in full screen mode (sorta)
Posted: Thu Jun 30, 2016 1:54
by ibm5155
should the offset be Always zero?
Here's what I took
Code: Select all
load
index = 0
mBlockAlign = 1024
offset = 0
mLastMappedIndex = 4294967295
mLastMappedIndex = 0 //after entering the if (offset != mLastMappedIndex)
return 0
=========
torch spam
index = 0
mBlockAlign = 1024
offset = 0
mLastMappedIndex = 5120
mLastMappedIndex = 0 //after entering the if (offset != mLastMappedIndex)
return 0
========
even when the index changed, the offset was Always zero
I did a "torch spam" in both cases, but it looks like they got the same fps, somehow, I belive the new amd beta driver fixed the dynamic light gonig off

Re: Gzdoom gives me a black screen in full screen mode (sorta)
Posted: Thu Jun 30, 2016 3:25
by angelus04
GL_VENDOR: Intel
GL_RENDERER: Intel(R) HD Graphics
GL_VERSION: 4.0.0 - Build 10.18.10.4276 (Compatibility profile)
GL_SHADING_LANGUAGE_VERSION: 4.00 - Build 10.18.10.4276
where do I find a newer driver for my gl renderer I wonder if I upgrade my renderer if it will fix my problem
Re: Gzdoom gives me a black screen in full screen mode (sorta)
Posted: Thu Jun 30, 2016 10:41
by Graf Zahl
ibm5155 wrote:should the offset be Always zero?
I did a "torch spam" in both cases, but it looks like they got the same fps, somehow, I belive the new amd beta driver fixed the dynamic light gonig off

The offset will only change if the visible buffer 'window' needs to change. And as I said, for shader storage buffers this is not needed as those can be a lot larger than uniform buffers.
But good to see that the latest driver fixes it, so it looks like this was indeed a driver bug (meaning I can close it.)
Re: Gzdoom gives me a black screen in full screen mode (sorta)
Posted: Thu Jun 30, 2016 16:10
by angelus04
Does anyone have a link to the latest driver for my GL renderer. I wonder if updating it will fix my problem
GL_VENDOR: Intel
GL_RENDERER: Intel(R) HD Graphics
GL_VERSION: 4.0.0 - Build 10.18.10.4276 (Compatibility profile)
GL_SHADING_LANGUAGE_VERSION: 4.00 - Build 10.18.10.4276
Re: Gzdoom gives me a black screen in full screen mode (sorta)
Posted: Thu Jun 30, 2016 16:36
by Graf Zahl
Have you tried the official site?
https://downloadcenter.intel.com
Re: Gzdoom gives me a black screen in full screen mode (sorta)
Posted: Thu Jun 30, 2016 22:08
by angelus04
Ok I downloaded the Intel Driver Update Utility and it gave me two updated drivers I'm going to install them and see if it fixes my problem. I installed them I still have the issue
Re: Gzdoom gives me a black screen in full screen mode (sorta)
Posted: Tue Jul 05, 2016 17:53
by angelus04
Ok this is strange I was looking for an alternate source port that does most of the things that Gzdoom does and came across Zandronum for some reason it works fine but Gzdoom does not wish someone could tell me why. It's not the wads I'm using as I encountered the problem in Gzdoom just loading the regular game. However I loaded Zandronum and no graphical issues I even loaded up the source port in OpenGL to see if I'd run into the issue it works fine in both software and Opengl. The problem is a mystery that completely baffles me.
Re: Gzdoom gives me a black screen in full screen mode (sorta)
Posted: Wed Jul 06, 2016 13:16
by ibm5155
even if the screen is black if you press enter, enter,enter on doom 2 (this results in open the menu, new game, open the map01), do you see the map? I remember a long time ago where the menu was just black for me under my intel hd 4000 but the game was rendering just fine
Re: Gzdoom gives me a black screen in full screen mode (sorta)
Posted: Wed Jul 06, 2016 16:23
by angelus04
ibm5155 wrote:even if the screen is black if you press enter, enter,enter on doom 2 (this results in open the menu, new game, open the map01), do you see the map? I remember a long time ago where the menu was just black for me under my intel hd 4000 but the game was rendering just fine
Unfortunately when I hit enter, enter, enter the game does start but the screen is still black no map is visible. Oh well Zandronum works fine for me as a substitute until the problem is fixed.
Re: Gzdoom gives me a black screen in full screen mode (sorta)
Posted: Wed Jul 06, 2016 18:33
by NeoHippo
Which version of GZDoom are you using?
Have you tried any older version of GZDoom?
All official versions can be found at
http://gzdoom.drdteam.org/archive/bin/