gl.glslversion (running with the intel gpu) had the value equals 4.01000023
EDIT: why did it only posted that part?...
ok, here're some pictures with your commit
Test running just doom2.wad in fullscreen
The blue line means when the gzdoom gui finish to load the game, and the red line means when you actually see something on screen...
But as a note, this is running in debug mode so maybe some extra time is being wasted here.
Now, in release mode running without visual studio tools.
Intel HD4000:
doom2.wad fullscreen:Crash the driver, and even after 30 seconds the only thing u can see is the mouse cursor
doom2.wad windowed:start without any delay, and you can see everything, changing the resolution takes 1 extra second compared to the amd gpu, but it hardly ever gets stucked in the black screen...
spooky.wad fullscreen:Crash the driver, and even after 30 seconds the only thing u can see is the mouse cursor
spooky.wad windowed:start without any delay, and you can see everything, changing the resolution takes 1 extra second compared to the amd gpu, but it hardly ever gets stucked in the black screen...
NOTE: you can hear the gui menu and the title music right after the screen goes black.
amd hd 8870m:
doom2.wad fullscreen: shows the screen in some seconds, but if you change the screen resolution, the screen will be black and will never return back...
doom2.wad windowed:works fine, but hardly ever when changing the screen resolution, you'll only be able to see the mouse cursor and nothing more.
spooky.wad fullscreen: no more black screen on camera, and the same result when changing the resolution...
spooky.wad windowed:works fine, but hardly ever when changing the screen resolution, you'll only be able to see the mouse cursor and nothing more.
NOTE2: when the screen goes black when changing the resolution in windowed mode, if you try to change the resolution to another one, the screen will return and you'll be able to see the game again...