Ok, the newest build 2099 gives me:
Execution could not continue.
glCheckFramebufferStatus failed: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
This seems to be the same problem as this one:
http://tracker.dengine.net/issues/1977
Developers of doomsday eventually work that out and now doomsday runs fine on my machine (avg 20 fps with hi-res textures and 3d models).
Part of doomsday log which may be helpful :
Changing display mode to 800 x 600 x 32 (75.0 Hz)
Display mode has changed
[GLFramebuffer] Texture-based framebuffer failed: [ConfigError] (in GLTarget::validate) Incomplete
attachments
Trying again without depth/stencil texture
Color texture with unified depth/stencil renderbuffer failed: [ConfigError] (in
GLTarget::validate) Incomplete attachments
Trying again without stencil
Renderer features unavailable: sky mask, lensflare depth
OpenGL 2.1 supported
[Sys_GLInitialize] OpenGL information:
Version: 2.1.0 - Build 8.15.10.2869
Renderer: Mobile Intel(R) 4 Series Express Chipset Family
Vendor: Intel
Capabilities:
Compressed texture formats: 6
Use texture compression: no
Available texture units: 8
Maximum texture anisotropy: 2
Maximum texture size: 4096
Line width granularity: 0.5
Line width range: 0...7.5
OpenGL Extensions:
3DFX extensions:
texture_compression_FXT1
ARB extensions:
color_buffer_float, depth_buffer_float, depth_texture, draw_buffers, draw_instanced,
fragment_program, fragment_shader, framebuffer_sRGB, half_float_pixel, half_float_vertex,
multitexture, occlusion_query, pixel_buffer_object, point_parameters, point_sprite, shader_objects,
shading_language_100, shadow, texture_border_clamp, texture_compression, texture_compression_rgtc,
texture_cube_map, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3,
texture_float, texture_non_power_of_two, texture_rectangle, texture_rg, transpose_matrix,
vertex_array_object, vertex_buffer_object, vertex_program, vertex_shader, window_pos
ATI extensions:
separate_stencil
EXT extensions:
abgr, bgra, blend_color, blend_equation_separate, blend_func_separate, blend_minmax,
blend_subtract, clip_volume_hint, compiled_vertex_array, draw_buffers2, draw_range_elements,
fog_coord, framebuffer_blit, framebuffer_object, multi_draw_arrays, packed_depth_stencil,
packed_float, packed_pixels, rescale_normal, secondary_color, separate_specular_color, shadow_funcs,
stencil_two_side, stencil_wrap, texture3D, texture_compression_s3tc, texture_edge_clamp,
texture_env_add, texture_env_combine, texture_filter_anisotropic, texture_lod_bias,
texture_rectangle, texture_sRGB, texture_shared_exponent, texture_swizzle, transform_feedback
IBM extensions:
texture_mirrored_repeat
NV extensions:
blend_square, conditional_render, texgen_reflection
SGIS extensions:
generate_mipmap, texture_edge_clamp, texture_lod
WIN extensions:
swap_hint
Extensions (WGL):
WGL extensions:
ARB_buffer_region, ARB_extensions_string, ARB_framebuffer_sRGB, ARB_make_current_read,
ARB_pbuffer, ARB_pixel_format, ARB_pixel_format_float, EXT_depth_float, EXT_extensions_string,
EXT_swap_control
[audio::System > AudioDriver] FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013
[audio::System] Audio configuration:
CD: FMOD/CD
Music: FMOD/Ext
SFX: FMOD
Using SteamApps path: c:\program files (x86)\steam\SteamApps\common
[GLFramebuffer] Texture-based framebuffer failed: [ConfigError] (in GLTarget::validate) Incomplete
attachments
Trying again without depth/stencil texture
Color texture with unified depth/stencil renderbuffer failed: [ConfigError] (in
GLTarget::validate) Incomplete attachments
Trying again without stencil
Renderer features unavailable: sky mask, lensflare depth
Texture-based framebuffer failed: [ConfigError] (in GLTarget::validate) Incomplete
attachments
Trying again without depth/stencil texture
Color texture with unified depth/stencil renderbuffer failed: [ConfigError] (in
GLTarget::validate) Incomplete attachments
Trying again without stencil
Renderer features unavailable: sky mask, lensflare depth
Texture-based framebuffer failed: [ConfigError] (in GLTarget::validate) Incomplete
attachments
Trying again without depth/stencil texture
Color texture with unified depth/stencil renderbuffer failed: [ConfigError] (in
GLTarget::validate) Incomplete attachments
Trying again without stencil
Renderer features unavailable: sky mask, lensflare depth
Texture-based framebuffer failed: [ConfigError] (in GLTarget::validate) Incomplete
attachments
Trying again without depth/stencil texture
Color texture with unified depth/stencil renderbuffer failed: [ConfigError] (in
GLTarget::validate) Incomplete attachments
Trying again without stencil
Renderer features unavailable: sky mask, lensflare depth
Edit: Can somebody share the pdb file of the newest build with me?