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Posted: Wed Nov 16, 2005 22:23
by Graf Zahl
The difference between aimmodes 0 and 1 is that 0 aims all missiles at the center of the target, no matter where it is spawned. Aimmode 1 shoots parallel to a missile spawned from the shooter's position + 32 z-units that's aimed directly at the target.
Aimmode 2 doesn't aim at all.
And the chaos serpents do aim. They just aim too high (but not in GZDoom. It annoyed me that much that I fixed it.)
Posted: Thu Nov 17, 2005 0:11
by Inuyasha_989
What about such a thing added into A_FireCustomMissile?
Posted: Thu Nov 17, 2005 0:12
by Graf Zahl
Use A_CustomMissile. In mode 2 it also works for weapons.
Posted: Thu Nov 17, 2005 0:36
by Inuyasha_989
O_O Thats the answer I was lookin for

Thanks!
Posted: Thu Apr 13, 2006 17:01
by Eriance
The Ultimate DooMer wrote:So with aimmode 1 the shot fires in a straight line with no z-height changes regardless of spawnheight? (like the chaos serpents in Hexen) Or is that aimmode 2 with 0 pitch?
I believe that aimmode one's projectiles will auto aim on targets whether when a target is within range and will head towards that target's center (by changing it's own angle and height as it flies). Aimmode 2 just flies in the straight line that it was told to, ignoring whether or not there is a target around.
Posted: Sat Apr 15, 2006 5:21
by DoomRater
Okay, Does A_CustomMissile (when used from a player) use ammo or not?