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Posted: Mon Nov 21, 2005 16:02
by Marty Kirra
Wow, I bet I know who made that Luger, haha.
I'm kind of interested in what you had cooked up for the Luger, mind if I see the code for it? (No matter how weird that sounds, lol)
Posted: Tue Nov 22, 2005 1:54
by wildweasel
Marty: I'll send you the Glock as soon as I get the chance. Today's actually busy, mostly from preperation for Thanksgiving.
The Stranger
The magnum reload was sped up and redesigned, with new sounds.
I also added some lines to the FSGLOBAL lump, so the clip-fed weapons now start with a partially filled clip when you first get them. This way you can just grab and shoot like you can in a mod that doesn't make you reload.
Also did a lot more stress testing with ksutra.wad.
Posted: Tue Nov 22, 2005 10:30
by wildweasel
The Stranger
- Got around to making the weapon pickup switcheroo.
- Luger's accuracy was tightened up to 1/1 (instead of 3/3).
- Fixed the pickup message for the pack of shells - shotgunners can drop packs, and they'll no longer say "picked up 4 shells" even though it only gives 2 and is only intended to give 2.
- Added a new pickup sprite for the 100 Health (my replacement for Berserk, because it doesn't work anymore on my Fist).
- Tomorrow, I'll try and get to work on the Double Magnums and Demon Arm - then I'll just have the last couple of weapons left to do.
Posted: Fri Nov 25, 2005 3:37
by wildweasel
Progress updates have been few and far between I notice...I really haven't done anything with the mod since the 22nd, outside of the occasional bug fix (and increasing the Luger's power by a point). I've been screwing about with the mod a lot though recently.
Posted: Fri Nov 25, 2005 3:57
by Chronoteeth
Lemme guess, prepping up for the ol thanksgiving and thanksgiving itself.
Posted: Sun Nov 27, 2005 7:00
by wildweasel
I'm not gonna let a system reinstall get in the way of progress! Despite the fact that I spent the better part of yesterday reformatting and reinstalling my computer FROM SCRATCH, I managed to not only complete my Newstuff reviews this week and submit them, but I also have most of my Doom utils and projects set back up. So here goes today's work:
The Stranger
- Added Heavy Machine Gun. Slow, powerful, slightly inaccurate, no reloads.
- Added the projectile for the Crossbow Fire Bolt. I'll have to get PSP back before I can do the view graphics for it. The fire bolt explodes into a shower of sparks upon contact.
- Reorganized the enemy weapon drops - now the pistol zombies have a small chance of dropping the Auto-Pistol, the Chaingunners no longer drop Auto-Pistols and instead drop Assault Rifles.
Posted: Mon Nov 28, 2005 0:59
by wildweasel
The Stranger
- New enemies - the Assault Mecha v7 and Perscan Drone from ww-xm, the Tortured Soul from the monster resource wad, and (partially) a new Chaingunner replacement. Just looking for new graphics.
- Weapons numbering has been changed to much a more logical setup.
- The dual pistols are now dropped - which makes it more necessary to finish making the damn dual pistols.
- Replaced HMG's sound with a higher quality sound.
- Chaingunners now drop the right ammo.
Posted: Thu Dec 01, 2005 17:45
by Chronoteeth
Something tells me that this arctic wolf project will lead TS to it's demise.

Posted: Thu Dec 01, 2005 17:49
by TheDarkArchon
Chronoteeth wrote:Something tells me that this arctic wolf project will lead TS to it's demise.

It'll lead TimeSplitters to it's demise? What the Hell does Artic Wolf have to do with Free Radical Design?

Posted: Thu Dec 01, 2005 18:40
by Chronoteeth
You know what I mean, the stranger. :p
Posted: Thu Dec 01, 2005 19:07
by wildweasel
I am still working on The Stranger. I just happen to have an absurd amount of free time and thought that I would be able to take up a secondary project like Arctic Wolf.
Posted: Thu Dec 01, 2005 19:47
by Chronoteeth
Oh, then heh. How'd you get all this free time anyways?
Posted: Thu Dec 01, 2005 22:06
by wildweasel
It sure helps that I don't have a job or school to attend to. (Not from lack of trying either.)
Posted: Fri Dec 02, 2005 19:43
by TawmDee
I think it'd be super hot to replace all the enemies.. somewhat.
That's just what I'm wishing, for some reason

Posted: Fri Dec 09, 2005 1:53
by Chronoteeth
And delay the mod even longer? For shame tawm!
But i'm sure the new enemies will suffice. Gonna give that hard as hell assault mecha whats coming to em.