old Download thread

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

I uploaded the source after altering the links and apparently forgot it. Fixed.
User avatar
nwbeeman
Posts: 146
Joined: Mon Oct 17, 2005 1:18
Location: Tampa

Post by nwbeeman »

Think you could keep updating your gzdoom page? I have an RSS feed in firefox, and it says that the latest entry is 0.9.18.
User avatar
Lumpy
Posts: 20
Joined: Fri Sep 02, 2005 4:54
Location: PA, USA
Contact:

Post by Lumpy »

I hate to bug. But the link for 1.0.32 goes to an invalid archive. Could somebody slap it somewhere, and send me a link?
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

Try the downloads page again. I just redownloaded it and it was fine. Perhaps you just had a problem with your download.
CSonicGo
Posts: 39
Joined: Sun Apr 02, 2006 3:35

Post by CSonicGo »

Where is lights.wad?

EDIT: that's a better place for it. :P
Last edited by CSonicGo on Mon Jan 21, 2008 21:00, edited 1 time in total.
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

CSonicGo wrote:Where is lights.wad?
In the GZdoom bin zip file.
CSonicGo
Posts: 39
Joined: Sun Apr 02, 2006 3:35

Post by CSonicGo »

on an unrelated note- I wonder if the lights.wad can be revamped a bit. like, flickering lights for flames and such. that would be cool. :)
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

I also noticed that there are a few things not covered by it properly and some things (I particularly remember some Hexen switchable decorations that are only supposed to be bright when active) weren't set up to fully take account of how they work in game. If I'd have had the presence of mind to fix it myself when I discovered the problems, I'd have done it... but I didn't. :(

Anyway, I'm sure Graf wouldn't mind someone revamping it and submitting it to him. I can't imagine that he's that attached to the current version.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

The lights.wad was done by SlayeR for ZDoomGL and I never touched it. If someone wants to create a better version, be my guest. I don't have much interest in it because I don't use it.
User avatar
Agent ME
Posts: 229
Joined: Mon Jan 02, 2006 12:39
Contact:

Post by Agent ME »

I can't download the source code for 1.1.04 - is something wrong server end? (The url in the post is wrong too, but changing the 03 to 04 at the end still gives 404 error)
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

It's not on the server, obviously.
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

I don't suppose that SVN revision 110 is dramatically different from the release version code.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

No, it's the same.
User avatar
Jive
Posts: 340
Joined: Sat Mar 11, 2006 23:44
Location: Manaus (Amazonia)
Contact:

Post by Jive »

Graf Zahl wrote:The official download is back!

Here's the latest version (1.1.05), as of Nov 01, 2008. This updates to the very latest ZDoom and adds a few lighting features for the GL renderer that hopefully help while playing darker maps.
User avatar
Jive
Posts: 340
Joined: Sat Mar 11, 2006 23:44
Location: Manaus (Amazonia)
Contact:

Post by Jive »

Graf, you forgot to update the number of the version in the file itself:
it's still indicating 1.1.4.202

And what is more confusing is that you wrote that the new version is 1.1.05

So, Gzdoom is passing from a version 1.1.4 to 1.1.05 ?!? :?
Locked

Return to “GZDoom”