Dark Spectral Doom (RDDR Reborn)

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TheDarkArchon
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Post by TheDarkArchon »

No, that sounds like a problem with the pk3.
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wildweasel
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Post by wildweasel »

Are you running the latest version of GZDoom?
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ChupaReaper
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Post by ChupaReaper »

nightmare93 wrote:I did exactly as you said and then i got this.

Execution could not continue.

Script error, "decorate.dec" line 103:
Expected string constant but got identifier 'missile' instead.

Apparently i might have not done something right?
Strange... can't be the pk3 though; coz they work fine on my system, it's probably your GZDoom version.
Last edited by ChupaReaper on Fri Nov 30, 2007 19:48, edited 1 time in total.
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ChupaReaper
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Post by ChupaReaper »

A new Demon Pack version is out! (V1.2.2)
It contains two new demons
The Cacodemon:
Image
And, The Icon of Sin:
Image
I made the model from scratch! Yeah, I named it after Map30! I'll be making a demon called Baphomet which will bring the 2D wall textures with Romero as a brain, to life - it won't spit out enemies though!
These new pk3s both work, except for their attacks, called 'PGorificy' which haven't been made yet, but will come in RDDRSystem.pk4 v1.2.1, which is on it's way. There may be some sound issues too.

Here's the download links: Both links SHOULD work!
FileFront: http://files.filefront.com/Demonszip/;9 ... einfo.html
zSHARE: http://www.zshare.net/download/52782777cd50a3/
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nightmare93
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Post by nightmare93 »

I'm using the newest version of GZdoom. Version 1.0.29
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ChupaReaper
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Post by ChupaReaper »

Oh... it seems I'm wrong! I've still got v1.0.24! I haven't been checking up on GZDoom for a while!
I'll get the latest version and straighten my files out, then upload them tomorrow, in the mean time, try v1.0.24!

EDIT: Ok, I've tested the latest version; and it doesn't like the 'Kronos.pk3' file, delete this and everything else should work fine. I'll fix up the Kronos and reupload a newer pack some time tomorrow.

EDIT, again: I've fixed the file, I forgot to add "quotations" to the missile state in an a_jump command! It seems GZDoom just got a bit more pickier, keeps me tidy though!
additup
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Post by additup »

Just downloaded the latest versions of GZDoom and your mod. Ran it, saw this:
Script error, "decorate.dec" line 103:

Expected string constant but got identifier 'missile' instead.
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ChupaReaper
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Post by ChupaReaper »

Delete the Kronos.pk3 file, and all will work fine; I'll upload another newer version later today.
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ChupaReaper
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Post by ChupaReaper »

Demon Pack v1.2.3 Availible
Fixed:
-Kronos.pk3 is fixed and will now work with GZDoom v1.0.29
-Attack/Effect types and offset have been tweeked.
-Cacodemon and Icon of Sin now have all of their sounds working.
Added:
-Doom Absolution Pain Elemental, fully working.
Problems:
-Enemies aren't always visible when frame interpolation is on, this is maybe a GZDoom bug? I can fix this by using only 1 skin per model which means guns, etc, don't light up when firing, and blood can't be added when a demon dies.
Requires:
-RDDRSystem.pk4 v1.2.x
Download:
FileFront http://files.filefront.com/Demonszip/;9 ... einfo.html
zShare http://www.zshare.net/download/5302965c65b144/
additup
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Post by additup »

It still doesn't work for me. "Invalid data encountered for texture none" lists in the console upon startup. Cyberdemon shoots big red squares that say "Model Missing". Someone else should confirm or abnegate this before you go looking for an issue, it might be that I'm doing something wrong.
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ChupaReaper
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Post by ChupaReaper »

The model missing part is because I use MISL as a global attack sprite for each model; I made a sprite for each state: IDLE, MOVE, PAIN, MELE, MISL and DETH; this saves me making up a load of sprite names and makes DECORATEs and MODELDEFs easier to manage. They're no longer of any use so I'll delete them from the RDDRSystem.pk4 file when I upload the next System file. To fix this problem, have GZDoom load Doom2.wad a second time after loading all the RDDR files.

As for the invalid texture problem, I've never had that problem before. There should be a load of 'model missing' entries in the console but this wont effect gameplay, I've still got a lot to do.

To solve any more setup problems, follow these steps:
1 ) Create a blank folder where everything will be stored.
2 ) Save the GZDoom v1.0.29 files straight into this folder.
3 ) Save the RDDRSystem.pk4 file straight into this folder.
4 ) Create a subfolder called 'Demons'.
5 ) Extract all files from Demons.zip into the 'Demons' folder.
6 ) Open notepad and paste the following:
gzdoom.exe -file "RDDRSystem.pk4" "Demons\*.pk3"
7 ) Save this as Launch.bat in the main folder that has GZDoom files, etc.
8 ) Run Launch.bat and everything should work, some models, especially the Doom 3 Cyberdemon, have some bugs so don't expect everything to work perfect. If enemies are sometimes disappearing, disable frame interpolation.
9 ) To fix the 'model missing' problem for RDDRSystem.pk4 v1.2, add this to the end of Launch.bat:
"Doom2.wad"
I've made a setup following the three steps and everything works as it should, there will be some complaints about missing models, etc, but that's because I'm no where near finished.
additup
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Post by additup »

Okay, so I added on doom2.wad to the end of the cmd line string and it gave the cyberdemon back his missiles. What can I summon from the console to test out your mod and see if it's functional? I summoned a cyberdemon and a demon, both were completely normal. I still see that "texture none" message, dunno if that has anything to do with it.
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ChupaReaper
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Post by ChupaReaper »

To prevent things from having the same name, all demons from my mod begin with a 'D'. So to summon the Cyberdemon, you'd type:
summon dcyberdemon
To summon the spidermastermind:
summon dspidermastermind
etc. The Cyberdemon doesn't work so well with this version of gzdoom, and wont fire out any missiles because I haven't made them yet. Turning frame interpolation off will fix a few problems too. To do this type gl_frame_interpolation 0 or gl_frame_interpolationS 0
I can't remember the command but it's something like that.
For a list of all the demons availible, go here http://reaverdragon.xm.com/Demonology.html Any demon which has a picture can be summoned.
additup
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Post by additup »

Wow, these models look really good. I turned on bot_observer mode so I could view them prior to their awakening. Excellent work, I look forward to seeing the rest of what you come up with.

(gifs linked, click the pictures to see them if you don't think animated gifs are dumb or wastes of time)


Image


Image
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ChupaReaper
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Post by ChupaReaper »

Nice GIFS! I've made two videos about 10mins long each showing of my models, but they take too long to upload on youtube, but, I might get around to uploading some smaller ones.

Anyway, here's the to do list:
Rahovart -A tall dark Bruiser-like enemy
Leviathan -A demonic serpant-like thing
Goregant -A giant Mancubus
Driftence -Another shadow demon
Apollyon -Doom 3 Archvile, might be next
Vulgar -From Doom 3 ROE, might be next
Saboath -The Doom 3 ROE Bruisers, might be next
Baphomet -The Doom 2 Icon of Sin with Romero for a brain brought to life, might be next

Only 8 left! 31/39 Done! Which is really good. 8) ! Then I'm gonna go epic with Hexen/Heretic and more monsters, already done about 20 of those, including the Korax, Weredragon, Red Imp things, Minotaur and Golems (or mummies)!
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