Page 3 of 3
Posted: Sun Oct 14, 2007 18:21
by Graf Zahl
I wanted to post the demo WAD with sample definitons for the default actors for some time now but I simply didn't get around finishing it. I had a cold last week and was not able to work on the computer for longer than an hour without having to take a break. How am I supposed to complete any work like this? Anyway, today I was able to make some progress and only the Strife stuff is left. When that's done I'll upload it.
Posted: Sun Oct 14, 2007 20:12
by Nash
I see. I apologize for my last post then.
But seriously though, don't just keep quiet... you're starting to become like Randy.

Posted: Sun Oct 14, 2007 21:44
by Graf Zahl
Trust me, if I become really quiet, you probably won't hear from me ever again.

I don't see that happen any time soon though but please excuse me that I also need some time off from Doom, especially after working for 3 weeks on that Doomscript compiler every evening. I need my breaks, too.
Posted: Sun Nov 04, 2007 21:22
by Nash
So is the brightness map example WAD done yet? Can you upload it so that we have something to play with while waiting for the next version?
Posted: Mon Nov 05, 2007 2:00
by BlazingPhoenix
Will there be an update with the custom skill definitions? =P
Posted: Mon Nov 05, 2007 7:37
by Alter
BlazingPhoenix wrote:Will there be an update with the custom skill definitions? =P
lol yeah wait until 1.0.28! 2 years later, wow this is awesome [/sarcasm] but seriously, next version i'm sure will include those since gzdoom is always based on newest zdoom svns with each release
Posted: Mon Nov 05, 2007 8:55
by Karate Chris
Then when GZDoom has its own SVN repository, we won't have to wait for a new release.
