[Project] Doom 3 on GZDoom

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Lioyd_Irving
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Post by Lioyd_Irving »

I got :

less than 1 GHz (based on Archon's post)
GeForce2 with 32 MB RAM
256 MB RAM.

GZDoom runs smoothly at 800*600, trilinear filtering, and dynlights disabled.

When I said "5 Zombies and 1 Imp onscreen" i meant all at the same time.
Jack the Ripper, Charles Manson and Adolf Hitler all drank water. You criminal scum !
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Enjay
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Post by Enjay »

Well, you're under spec for what Graf aims GZdoom at as a minimum system (graphics card) and I'm amazed that you can get Doom3 running at all on that machine. :shock:
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Lioyd_Irving
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Post by Lioyd_Irving »

You're not the only, friend :wink: I can't believe it either, but it is rendered ! Very slow, but
rendered. All : dynlights, mirror effects, flashlight, shadows, etc. I play it on 640*480 on
Low Quality and every "eye candy thing" disabled. Which does not mean it can't render it. :)
Of course, the framerate won't go over 5fps. But it was enough to make it playable. Thanx to Tweak-XP.
Painkiller also works on my comp - in slowmotion.
Jack the Ripper, Charles Manson and Adolf Hitler all drank water. You criminal scum !
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wildweasel
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Post by wildweasel »

And here I thought you'd installed that Voodoo 2 patch for Doom 3...
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Lioyd_Irving
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Post by Lioyd_Irving »

Actually, I'm not sure of what Tweaky has installed (OpenGL drivers ?) But it works.
Jack the Ripper, Charles Manson and Adolf Hitler all drank water. You criminal scum !
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Enjay
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Post by Enjay »

To be fair, it probably wouldn't be worth it for that system, but you could pick up a better graphics card for next to nothing for it. ...if you can find one that would fit into a system as old as that. :?
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Fabio914
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Post by Fabio914 »

Off: The Project now have a forum!
Join!: http://d3ongzd.orgfree.com/phpBB2/
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ChupaReaper
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Post by ChupaReaper »

Fabio914 wrote:
ChupaReaper wrote:Did you manage to convert the Doom 3 model animations across aswell? If so how? I can convert md5meshes into md2 easy -but I'm forced to reanimate.
Nice project, it's been a while since I've played Doom 3 since my laptop can't render it right so it's nice to play it low sec.
Well , we prefer don´t re-animate it , but on this Imp , for example , we had to re-create some animations and textures for the model. And we´re looking for a good model conversion program , do you know a good one?
I don't know of any good convert which can convert md5s to md2s directly but here's how I do it:
I import an md5mesh into Blender3D.
I then export it through Blender as a Wavefront OBJ.
I then use a really good program called Misfit Model 3D which I use to open the OBJ and save it as an md2.
I have to reanimte the model myself though using Misfit Model 3D.
Results aren't too bad though:
Image
Image
Image
Image
These models are animated (not too badly) and work well on low spec systems -though my laptop is hi spec, it can't run Doom 3 but has rendered tons of these models without going to a bad frame rate.
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Fabio914
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Post by Fabio914 »

ChupaReaper wrote:I import an md5mesh into Blender3D.
I then export it through Blender as a Wavefront OBJ.
Humm. I think these steps can be done with this program. What do you think?
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MauricioRocks
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Post by MauricioRocks »

Helo guys! how are you doin'?

I'm Rocks, co-leader of the project!

@ChupaReaper: firstly, I like to say that I loved so much your River Dragon project!

and yes, your models look pretty fine! specially the trite!

These models you've seen on our screenshots are models that I'd extract from RDDR (hope you not get angry about that :roll: ) and I reanimate them using DECORATE to give them a better Doom 3 like movimentation...

Well , I was wondering to know If you let me use your models on our project... If not, I'll get rid of that imp and trite... but I realy wanna use them in our project!!

[EDIT]
Fabio914 wrote:
ChupaReaper wrote:I import an md5mesh into Blender3D.
I then export it through Blender as a Wavefront OBJ.
Humm. I think these steps can be done with this program. What do you think?

No Fabio, 'cuz this program only convertes md5meshs, and not md5anims...




And... forget about my poor english :lol:
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Lioyd_Irving
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Post by Lioyd_Irving »

Enjay wrote:you could pick up a better graphics card for next to nothing for it.
Do you really think i wouldn't already have bought one if I had cash ? I'm the brokest man on Earth.

Btw, awesome new pics. I can't wait to rip this cybie apart with a Soul Cube. :wink:
Jack the Ripper, Charles Manson and Adolf Hitler all drank water. You criminal scum !
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Fabio914
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Post by Fabio914 »

New screenshots available!

Image||Image||Image||Image || Image || Image

All these screenshots are from non-released test maps.
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wildweasel
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Post by wildweasel »

Are the pistol graphics in the first two shots actually models, or did you just rip them into sprites?
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Enjay
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Post by Enjay »

I'm pretty sure that GZdoom doesn't support HUD models. They must "just" be high quality rips.
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MauricioRocks
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Post by MauricioRocks »

exactly Enjay ^^


I'd ripped this sprites directly from Doom 3 and put them in a wad file using the HIRESTEX lump...


oh, sorry about my poor english!! xD
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