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Posted: Fri Feb 08, 2008 22:08
by Lioyd_Irving
I got :

less than 1 GHz (based on Archon's post)
GeForce2 with 32 MB RAM
256 MB RAM.

GZDoom runs smoothly at 800*600, trilinear filtering, and dynlights disabled.

When I said "5 Zombies and 1 Imp onscreen" i meant all at the same time.

Posted: Fri Feb 08, 2008 23:16
by Enjay
Well, you're under spec for what Graf aims GZdoom at as a minimum system (graphics card) and I'm amazed that you can get Doom3 running at all on that machine. :shock:

Posted: Sat Feb 09, 2008 3:12
by Lioyd_Irving
You're not the only, friend :wink: I can't believe it either, but it is rendered ! Very slow, but
rendered. All : dynlights, mirror effects, flashlight, shadows, etc. I play it on 640*480 on
Low Quality and every "eye candy thing" disabled. Which does not mean it can't render it. :)
Of course, the framerate won't go over 5fps. But it was enough to make it playable. Thanx to Tweak-XP.
Painkiller also works on my comp - in slowmotion.

Posted: Sat Feb 09, 2008 3:58
by wildweasel
And here I thought you'd installed that Voodoo 2 patch for Doom 3...

Posted: Sat Feb 09, 2008 4:48
by Lioyd_Irving
Actually, I'm not sure of what Tweaky has installed (OpenGL drivers ?) But it works.

Posted: Sat Feb 09, 2008 13:17
by Enjay
To be fair, it probably wouldn't be worth it for that system, but you could pick up a better graphics card for next to nothing for it. ...if you can find one that would fit into a system as old as that. :?

Posted: Sun Feb 10, 2008 4:57
by Fabio914
Off: The Project now have a forum!
Join!: http://d3ongzd.orgfree.com/phpBB2/

Posted: Sun Feb 10, 2008 18:16
by ChupaReaper
Fabio914 wrote:
ChupaReaper wrote:Did you manage to convert the Doom 3 model animations across aswell? If so how? I can convert md5meshes into md2 easy -but I'm forced to reanimate.
Nice project, it's been a while since I've played Doom 3 since my laptop can't render it right so it's nice to play it low sec.
Well , we prefer don´t re-animate it , but on this Imp , for example , we had to re-create some animations and textures for the model. And we´re looking for a good model conversion program , do you know a good one?
I don't know of any good convert which can convert md5s to md2s directly but here's how I do it:
I import an md5mesh into Blender3D.
I then export it through Blender as a Wavefront OBJ.
I then use a really good program called Misfit Model 3D which I use to open the OBJ and save it as an md2.
I have to reanimte the model myself though using Misfit Model 3D.
Results aren't too bad though:
Image
Image
Image
Image
These models are animated (not too badly) and work well on low spec systems -though my laptop is hi spec, it can't run Doom 3 but has rendered tons of these models without going to a bad frame rate.

Posted: Sun Feb 10, 2008 18:24
by Fabio914
ChupaReaper wrote:I import an md5mesh into Blender3D.
I then export it through Blender as a Wavefront OBJ.
Humm. I think these steps can be done with this program. What do you think?

Posted: Sun Feb 10, 2008 18:51
by MauricioRocks
Helo guys! how are you doin'?

I'm Rocks, co-leader of the project!

@ChupaReaper: firstly, I like to say that I loved so much your River Dragon project!

and yes, your models look pretty fine! specially the trite!

These models you've seen on our screenshots are models that I'd extract from RDDR (hope you not get angry about that :roll: ) and I reanimate them using DECORATE to give them a better Doom 3 like movimentation...

Well , I was wondering to know If you let me use your models on our project... If not, I'll get rid of that imp and trite... but I realy wanna use them in our project!!

[EDIT]
Fabio914 wrote:
ChupaReaper wrote:I import an md5mesh into Blender3D.
I then export it through Blender as a Wavefront OBJ.
Humm. I think these steps can be done with this program. What do you think?

No Fabio, 'cuz this program only convertes md5meshs, and not md5anims...




And... forget about my poor english :lol:

Posted: Mon Feb 11, 2008 8:26
by Lioyd_Irving
Enjay wrote:you could pick up a better graphics card for next to nothing for it.
Do you really think i wouldn't already have bought one if I had cash ? I'm the brokest man on Earth.

Btw, awesome new pics. I can't wait to rip this cybie apart with a Soul Cube. :wink:

Posted: Thu Feb 14, 2008 22:36
by Fabio914
New screenshots available!

Image||Image||Image||Image || Image || Image

All these screenshots are from non-released test maps.

Posted: Fri Feb 15, 2008 1:46
by wildweasel
Are the pistol graphics in the first two shots actually models, or did you just rip them into sprites?

Posted: Fri Feb 15, 2008 2:01
by Enjay
I'm pretty sure that GZdoom doesn't support HUD models. They must "just" be high quality rips.

Posted: Fri Feb 15, 2008 4:28
by MauricioRocks
exactly Enjay ^^


I'd ripped this sprites directly from Doom 3 and put them in a wad file using the HIRESTEX lump...


oh, sorry about my poor english!! xD