Help with lighting

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Moderator: Graf Zahl

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Graf Zahl
GZDoom Developer
GZDoom Developer
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Joined: Wed Jul 20, 2005 9:48
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Post by Graf Zahl »

And thanks to the convoluted handling it'd be a nightmare to implement for slopes.
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