3D floors gone too far?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

The tag handling for this one line special is isolated. You can't generalize it because half of the existing special types use the fifth arg for something else. Too bad that Raven thought that one byte was enough... :(
Locked

Return to “GZDoom”