Some skyboxes

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Cutmanmike
Posts: 482
Joined: Sat Sep 03, 2005 23:34

Post by Cutmanmike »

BlackFish wrote:heh I tried looking into those things but ran into .tex files.

Anyway a preview of a quake4 sky.
Yeah I loved that sky, apart from that trail of floating "things". Made it look a bit odd.
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