Lizardcommando's mods journal

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lizardcommando
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Post by lizardcommando »

I made a new trailer for the mod. I wanted to release it on the same day I released the new beta, but I never got around to finishing the video until now. So here it is:

http://www.youtube.com/watch?v=chmdxHPvSAY
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Visplane_Overflow
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Post by Visplane_Overflow »

Awesome, a trailer that does justice to your partial conversion. I thought I saw UACLABS in there somewhere =p Must've been my imagination. All I remember from that map was an battle of epic scale at the end =p
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Enjay
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Post by Enjay »

Yeah, really cool trailer. And one of my levels feature too. I'm touched. :D
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lizardcommando
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Post by lizardcommando »

Awesome, a trailer that does justice to your partial conversion. I thought I saw UACLABS in there somewhere =p Must've been my imagination. All I remember from that map was an battle of epic scale at the end =p
Yes, that was indeed UACLABS with the Wizard Lizards. I was going to record the last part where all those enemies appear, but I haven't made the Revenant yet and seeing a Doom enemy alongside my Lizard guys is kinda awkward. That's what kinda makes making these trailers hard. I have try finding levels that don't have the Revenant, Barons of Hell or the Lost Souls. The Cyberdemon and Spider Mastermind don't really matter for me since I haven't the slightest clue on what I'd make them.
Yeah, really cool trailer. And one of my levels feature too. I'm touched.
Your Runaway Train level was what got me into ZDoom in the first place :). BTW, I also made another video featuring that level. I probably should have played it on the Ultra Violence difficulty though. The video was just for shits and giggles. It was really an excuse to use the music from the train level from Metal Slug X :P. The Revenant and Lost Souls are unchanged unfortunately, but I didn't feel like sticking the Lizardwar graphics patch on it to change the Revenant.

http://www.youtube.com/watch?v=LM8wt_vW470
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Enjay
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Post by Enjay »

lizardcommando wrote:Your Runaway Train level was what got me into ZDoom in the first place :).
That's very cool. Thanks for the compliment. :)

The video is cool too. It's always fascinating to watch someone play your own levels and see what they do that you don't or things that you'd never even considered when you made the level. Obviously, that level doesn't leave much room for that but, for example, I usually jump into the liquid carrying trucks (who would carry liquid in an open train-truck? silly level designer) rather than run along the edge (which I usually only do when time is tight on the way back). Also, I don't think I've ever dodged around the crate at the back end of the train like you did.
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lizardcommando
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Post by lizardcommando »

Hey, I'm curious. Does anyone want to do a formal review to put on this site of either the beta I released for the Exterminator or the "Light version" that has been formally released onto the /idgames archives or my joke weapon, the Suicide Bomb Vest?
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DoomRater
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Post by DoomRater »

A suggestion for the shotgun: could it be possible to stuff a shell into the shotgun before or just after cocking it? It would save a massive amount of time on the normal shotgun and it would feel a bit more natural to me than waiting around for the shotgun refire delay just to put shells in.

Oh, and if you don't care about GZDoom/SVN only for the time being, adding +IGNORESKILL to the magazine types would go a long way too.
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lizardcommando
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Post by lizardcommando »

I don't understand what you're saying with the shotgun thing. Also, what exactly does the +IGNORESKILL thing do and what would it do for my mod? I hope this isn't going to result into some major overhaul with the coding.
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Post by DoomRater »

Oh, right- +IGNORESKILL simply means that it ignores the skill check for doubling ammo. In other words, reloading won't use only half ammo on easiest/hardest. The flag goes on the magazine ammo types (primary ammos for the guns) I always forget that flag isn't very descriptive...

Even the shotgun reload check wouldn't be much work- on one of the lines you'd simply check for the reloading flag and jump appropriately if it's pressed.
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lizardcommando
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Post by lizardcommando »

Alright... I've got some good news and some bad news.

Bad news is that school's started for me and it's gonna be a real tough semester in terms of my workload. Lots of projects and lots of essays to write. This fucking sucks. I pretty much won't have much time to work on this mod except maybe on holidays, but even that might not happen.

Good news is that I'm almost done with the Medic Lizard (or MediLizard for short). All I have to do is make his "Healing" animation and then code it in and I'm done.
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lizardcommando
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Post by lizardcommando »

Here's the new version of the Exterminator. This version will work with the latest SVN (R720 as of this writing) of ZDoom. It includes the new Medic Lizard and the new idle sounds for the LSMC Grunt, Marksman and Heavy Machinegunner. I made a few tweaks to the DECORATE coding for some of the enemies as well.

http://www.zshare.net/download/6881393d9c8bd6/
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wolf00
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Post by wolf00 »

wad from newstuff chronicles on doomworld+exterminator mod =good choice for fun, i personaly mising spas 12 shotgun & silenced smg from prewisous builds...
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lizardcommando
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Post by lizardcommando »

Well.... I'm slowly, slowly making progress on my Robot enemy. I finished the A2 sprites for it. It's gonna take me quite a while... I might as well post up the concept art when I get the chance to.
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lizardcommando
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Post by lizardcommando »

So, I just downloaded the new Beta of EDGE and I'm impressed with it. Very impressed. Sprite clipping is excellent and that H.2.Q 2X scaling thing is really neat. GL looks alot better in EDGE than in GZDoom in my opinion.

So, I tested it with ICD-Lizard and it still works surprisingly. The sword bugs up the game though. If you switch to another weapon from the sword, you won't be able to use any weapons. You'll remain unarmed. Anyways, man oh man, oh maaaan! Haha! I can't believe how godawful and ugly that thing is compared to the Exterminator. Holy shit. Everything looks bad. The enemies, the weapons, it's just unbelievable. I oughto make a video comparing the two mods some day.
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Enjay
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Post by Enjay »

I think the current beta of EDGE is the first one that I have been truly impressed with. It both looks and feels much better to play than all the previous versions have IMO.
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