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Posted: Sun Jul 30, 2006 15:32
by Alter
Next screenshot from xenus 2
Image

Posted: Mon Jul 31, 2006 12:37
by Alter
Xenus 2 demo released (without exit)
http://www.mooload.com/new/file.php?fil ... Xenus2.rar
Please test it and rate it

Posted: Fri Aug 04, 2006 10:47
by Alter
Xenus 2 is still progressing and i'm trying to add section which is shortcut but you will need blue key which you can get at master computer's core that's the concept of the computer section damn it's huge for me

here's the actual map stats:
2438 verticles
2690 linedefs
4117 sidedefs (nice number i'm pointing to make 3000+ linedefs)
348 sectors
101 things

Here's the pic of map size:
Image
i'm making shortcut for now

Posted: Fri Aug 04, 2006 10:57
by Paul
Too linear if you ask me.. rearrange the layour plz to make it less linear.

Posted: Fri Aug 04, 2006 11:00
by Alter
ok that's why i'm adding shortcut and there will be other shortcuts....
and i'm using different music for different section

Posted: Fri Aug 04, 2006 15:37
by Alter
Fixed HOM in entrace area! HOM was see'd only when texture was not unpegged!

Finally finished entrace secret which waited for completing!

Added shortcut which is harder than normal route! i'm planning to add blue key shortcut but later when i finish computer core section

Posted: Sun Aug 06, 2006 9:51
by Alter
Working on Scriptz0red arena in xenus 2:p

First wave:4 Demons
Second wave:8 Demons
Third wave:12 demons :P
Final wave:4 hellknights

It's hard to script but damn i will give it a shot!

Posted: Mon Aug 07, 2006 8:46
by Alter
Heh... 3 wave removed because it was too hard on UV!

Fixed the texture bug at one of the secrets

Adding blue key shortcut which shortens returning road!

Beginning toxic section it will use more 3d floors i hope

Posted: Tue Aug 08, 2006 9:21
by Alter
Okay! I finished the computer section in xenus2 time to make toxic section! damn finally 33% of the progress! It's so damn huge!

also finished blue key shortcut (not bad idea paul)

Posted: Wed Aug 09, 2006 18:53
by Alter
I'm resting from xenus 2 for a few days and practicing some tricks!

Posted: Thu Aug 10, 2006 20:31
by Alter
Okay I'm splitting xenus 2 into two levels because it would be too huge for me to work with!

Posted: Sun Aug 13, 2006 13:46
by Alter
I'm losting ideas and motivation on xenus 2.... i'm thinking about making some maps ang give them into mappack :) sorry for those who waited for xenus 2 but for now i can't work on it now :( but don't give up i will give some maps here

Posted: Mon Aug 14, 2006 13:24
by Alter
Okay after making some decisions i'm going to work on xenus 2! my free days from mapping are over now let's map xenus 2! So those who waited for xenus 2 will be happy because i'm making it again!

Posted: Mon Aug 14, 2006 14:33
by Paul
Great! :)

Posted: Mon Aug 14, 2006 14:35
by Alter
Paul thanks for you happiness :) and also thanks to jflkbob for testing demos he's good guy maybe he has low details like me but doesn't that mean that we suck at gameplay :) After doing some personal life decisions i'm happy that i have friends like you paul and jflkbob :) that's what i wanted always to say here :D