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Posted: Sun Dec 31, 2006 22:47
by wildweasel
I can't really coordinate the project very well without blowing the whole thing open, since we don't have a secret forum. But I say: SCREW IT.
Here:
http://www.zshare.net/download/chc2-zip-9m5.html
I need you to populate this map with NPC's. Mainly we'll need shopkeepers. Ignore the weapon shop area for now, since I haven't done any weapons yet. For now, though, we need shopkeepers for the health and armor shops. I don't have any graphics for them, so we may end up having to take the Strife shopkeepers.
The chc2-money.wad file includes the money system. The actor name for the player's currency is ColdHardCash, and it's displayed in the inventory bar as an ID card. GZDoom has a small error in that it won't display numbers higher than 999 on the status bar inventory window, but it works just fine in the fullscreen HUD.
Posted: Tue Jan 02, 2007 21:33
by Alter
Hello any news on repopulating hub-map?
Posted: Tue Jan 02, 2007 22:53
by Nash
File received. Getting to work right away.

Posted: Tue Jan 02, 2007 23:46
by Nash
Strife dialogues require the maps lumps to be named in the MAPxx format so I'm changing the map lump name.
I hope it's okay with everyone.
Posted: Wed Jan 03, 2007 1:04
by wildweasel
That's fine.
Posted: Wed Jan 03, 2007 3:47
by Nash
So far I have a doctor who sells a stimpack and a medikit for 25 and 50 CR respectively, and a tech guy selling green armour and blue armour for 100 and 200 CR.
What kind of prices do you have in mind?
BTW: I've ran into a wall because the KSSC 1.3 compiler seems to be broken as far as merchants go. I switched back to using KSSC 1.2 but the problem with the older version of the compiler is that it is hard-coded:
1. Stimpack for 25
2. Medikit for 50
.. the "for n" text is hardcoded to be suffixed after the item name. So it's not possible to have it show like below:
1. Stimpack (25 CR)
2. Medikit (50 CR)
Any attempts to do the above will look like this in-game:
1. Stimpack (25 CR) for 25
2. Medikit (50 CR) for 50
I hope Kaiser fixes the compiler ASAP...
Posted: Wed Jan 03, 2007 5:00
by wildweasel
How hard is it to change the prices later on, after all the scripts are in place? Would I be able to simply edit a single number in the script file, recompile it and replace the lump in the wad file?
Posted: Wed Jan 03, 2007 5:24
by Nash
http://nash.wanzafran.com/doomstuff/CHC2-nash.zip
Here's what I have so far. See nash-changes.txt to see what's changed.
DO NOT OVERWRITE YOUR WORKING COPY WITH MY STUFF! I suggest you extract them to a temporary new folder and check it out first. Just a friendly reminder.
You can easily change the prices in the script01.txt but I need to tidy that file up and make it more readable.
Posted: Wed Jan 03, 2007 6:22
by wildweasel
Nice work so far.
Posted: Wed Jan 03, 2007 6:49
by wildweasel
Alright, team members, register up here:
http://s8.invisionfree.com/coldhardcashdev/
This is our official Secret Forum. Don't worry about the fact that I posted it in the open - I'll have to validate all new registrations before they can see the actual forums, otherwise they'll just see an empty forum index.
Posted: Wed Jan 03, 2007 7:54
by Alter
I'll check out your version nash later oh hell time is nuts for me today
EDIT: Nash this is nice but.... armors are too expensive i would to see them like that:
Green armor for 50
Blue armor for 150
and make special NPC at entrace greeting you and giving that card to display money
Posted: Wed Jan 03, 2007 8:34
by wildweasel
The card ought to be in the player's inventory at the start of the game, with a set amount of funds on it so the player can outfit themselves.
Also, I plan on the missions giving the player somewhere around 3,000 CR for a perfect run (that's with the mission complete, all secrets found, all targets of opportunity eliminated).
Posted: Wed Jan 03, 2007 8:38
by Alter
wildweasel wrote:The card ought to be in the player's inventory at the start of the game, with a set amount of funds on it so the player can outfit themselves.
Also, I plan on the missions giving the player somewhere around 3,000 CR for a perfect run (that's with the mission complete, all secrets found, all targets of opportunity eliminated).
3,000 CR? crap now how to balance
whole price mess

also i did register on secret forum
Posted: Wed Jan 03, 2007 9:08
by wildweasel
Alterworldruler, your secret forum account is now approved. If only I could figure out how to get invisionfree to notify me when somebody registers.
[edit] Nevermind, seems Grubber has added the secret forum on DRD Team forums, so you guys don't need to register!
Posted: Thu Feb 01, 2007 21:11
by ellmo
What DRDteam project would it be without a guy, who came out with DRD name in the first place?
Count me in brothers.
...and sorry for the bump.