Posted: Mon Sep 17, 2007 23:00
Indeed, that did fix the issue, now the glitch does not show anymore!.
Torr Samaho wrote: I cleaned the GL patch a little and merged it with Skulltag without hampering the Windows code at all. Once the pixel format is selected properly, this should work well and can be backported to GZDoom straightforwardly.
just to be clear, (for my benefit), this is the reason that 1.0.25 didn't have the patch integrated, right? (i'm not complaining, just asking).Graf Zahl wrote:Since I don't have Linux and can't test it I'd appreciate if you could make the patch work in a fashion that I only have to add it to the current code. I'd really like to have a version with native Linux support available without the need of such patches.
it would require a load of patches (or at least 1 with multiple files in them :p)Graf Zahl wrote:Torr Samaho wrote: I cleaned the GL patch a little and merged it with Skulltag without hampering the Windows code at all. Once the pixel format is selected properly, this should work well and can be backported to GZDoom straightforwardly.
Since I don't have Linux and can't test it I'd appreciate if you could make the patch work in a fashion that I only have to add it to the current code. I'd really like to have a version with native Linux support available without the need of such patches.
disturbedite wrote:just to be clear, (for my benefit), this is the reason that 1.0.25 didn't have the patch integrated, right? (i'm not complaining, just asking).Graf Zahl wrote:Since I don't have Linux and can't test it I'd appreciate if you could make the patch work in a fashion that I only have to add it to the current code. I'd really like to have a version with native Linux support available without the need of such patches.
I can make such a patch, but I won't have time to do so soon. So if you don't mind waiting a little for this, I'll do it.Graf Zahl wrote:Since I don't have Linux and can't test it I'd appreciate if you could make the patch work in a fashion that I only have to add it to the current code. I'd really like to have a version with native Linux support available without the need of such patches.
#ifdef unix is fine.Costja wrote:Should I replace #ifdef unix with #ifdef _LINUX?