Re: GZDoom needs a new programmer
Posted: Tue May 18, 2010 19:55
In retrospective, I think GZDoom was more of an experiment which turned out to be largely positive in many ways, but disastrous in others due to virtually nobody helping him plus an apparent lack of well defined goals and sense of aesthetics, the later being quite common among programmers. This is an example of something that should have been thought of when he started programming the render that unfortunately makes the graphics a lil less appealing than they could have been.
The lighting system, that I would not touch with a ten foot pole, and here's the reason for that.
Nevermind the complains, GZDoom remains the best GL render for ZDoom, and not "best" as in "the lesser of various evils" but as in really good and efficient, provided you're only using texture filtering. In fact, GZDoom proved somewhat faster than Risen3D on my computer under identical settings.
He's also getting a lot of unfounded whinery for incompatibility with ATI cards, but truth is, ATI drivers are a complete piece of garbage wasting a lot of the potential the hardware actually possesses. This thing is highly incompatible with pretty much everything developed before the card itself and that's not news. If you can afford a NVIDIA card yet you choose to stick to your ATI crap, you have it coming.
GZDoom is my GL port of choice, I've wholly enjoyed everything it gets right, like 3D floors and rendering wads with extensive, complex architecture, and at the end of the day, all I have for Graf Zahl (despite that sometimes talking to him is a bit like tasing a mule, with all due respect) is a sentiment of gratitude for his free and committed contribution to ZDoom and the Doom community in general.
The lighting system, that I would not touch with a ten foot pole, and here's the reason for that.
Nevermind the complains, GZDoom remains the best GL render for ZDoom, and not "best" as in "the lesser of various evils" but as in really good and efficient, provided you're only using texture filtering. In fact, GZDoom proved somewhat faster than Risen3D on my computer under identical settings.
He's also getting a lot of unfounded whinery for incompatibility with ATI cards, but truth is, ATI drivers are a complete piece of garbage wasting a lot of the potential the hardware actually possesses. This thing is highly incompatible with pretty much everything developed before the card itself and that's not news. If you can afford a NVIDIA card yet you choose to stick to your ATI crap, you have it coming.
GZDoom is my GL port of choice, I've wholly enjoyed everything it gets right, like 3D floors and rendering wads with extensive, complex architecture, and at the end of the day, all I have for Graf Zahl (despite that sometimes talking to him is a bit like tasing a mule, with all due respect) is a sentiment of gratitude for his free and committed contribution to ZDoom and the Doom community in general.