Gzdoom does not work

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Edward-san
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Re: Gzdoom does not work

Post by Edward-san »

_mental_ wrote:Hopefully fixed in this commit.
This doesn't happen to me on Windows with OpenGL 3.1 but now it should work everywhere.
Thanks, that worked.
_mental_
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Re: Gzdoom does not work

Post by _mental_ »

For some reason mipmaps are generated for font textures and value from gl_texture_filter CVAR is used to set filtering mode. In GZDoom 1.x it was always GL_LINEAR for font textures so text was always clearly visible.
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Graf Zahl
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Re: Gzdoom does not work

Post by Graf Zahl »

Let me take care of those issues one at a time. I can't make all those changes simultaneously. Right now I am busy with the models, so that they get properly precached and interpolated on old hardware. Feel free to fix what you can quickly do.
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