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Posted: Wed Nov 23, 2005 12:47
by Graf Zahl
Aside from a little noticable dithering in the graphics it looks perfectly ok on my system. The problem must either be your GL settings or your hardware.

Posted: Wed Nov 23, 2005 13:26
by Lexus Alyus
Would a Nvidia Gforce MX4000 with 64meg be the cause of the problem?

Posted: Wed Nov 23, 2005 13:59
by Graf Zahl
I don't think so - unless it can't do 32 bit textures. Did you check the texture setting in the menu? You get crap results like yours when your texture quality setting is 16 bit or lower. The color gradients in your pictures are far too sensitive for that.

Posted: Wed Nov 23, 2005 16:09
by Lexus Alyus
Ah, that fixed it. The texture bit option isn't that clear... I fount it by accident.

Posted: Wed Nov 23, 2005 16:25
by Enjay
Personal taste, obviously, but if a large proportion of that 22 meg is due to PNG skyboxes then using JPGs will almost certainly make them smaller. I know JPGs are a lossy format, but reasonable sized JPG graphics used as a skybox look fine to me.

Posted: Wed Nov 23, 2005 16:29
by Graf Zahl
As long as there are no large solid areas of color JPEG is normally the best choice. For black skies with stars it isn't that good though. And in most cases you can compress the bottom plane much stronger or even leave it out and use some dummy texture instead. Often that saves a lot because it is rarely seen.

Posted: Wed Nov 23, 2005 17:06
by Lexus Alyus
Nah, the skies aren't taking up that much space, its mainly the music :D.