1.3.13 Beta release
Moderator: Graf Zahl
- Graf Zahl
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Re: 1.3.08 Beta release
Ok, thx. Now I know what the problem is. Typical. ATI doesn't even manage a proper VBO update. Pathetic!
- BlazingPhoenix
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Re: 1.3.08 Beta release
Well, I'm glad I could be helpful. 

- chopkinsca
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Re: 1.3.08 Beta release
I noticed the beta is now at 1.3.08. Did this include the fix? If so, it didn't work for me. If not, then excuse me.
- Graf Zahl
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Re: 1.3.08 Beta release
Have you tried any of the listed options?
- chopkinsca
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Re: 1.3.08 Beta release
-vbo 0 and 1 works, 2 does not.Graf Zahl wrote:Have you tried any of the listed options?
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Re: 1.3.09 Beta release
the author, please set the default mode for the Software, but not OpenGL, but I've got BSOD is always in the first run! who needs to, he will switch to OpenGL itself.
- Graf Zahl
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Re: 1.3.09 Beta release
I won't do that. This is supposed to be an OpenGL port. The software renderer is just a bonus.
- Enjay
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Re: 1.3.09 Beta release
Pretty much the whole point of GZdoom is to have OpenGL features in Zdoom. Making the default software and getting people to enable OpenGL if they "need" it is the wrong way around IMO. People who want software should be the ones who pick it and OpenGL should be the default. When I fire up modern games, they don't start in software mode and ask me to enable OpenGL support. 
I know that doesn't solve your blue screen problem and the fact that you can't seem to get GZdoom to start in OpenGL mode (are you sure that the blue screen is due to GZdoom trying to start in OpenGL?) but it is how GZdoom should be IMO. Obviously Zdoom would be an option for you. Without the OpenGL renderer, there isn't just a hell of a lot of difference between Zdoom and GZdoom anyway.
[edit] What Graf said.
[/edit]
I can't remember, is there a command line switch to try and change the renderer at program startup?

I know that doesn't solve your blue screen problem and the fact that you can't seem to get GZdoom to start in OpenGL mode (are you sure that the blue screen is due to GZdoom trying to start in OpenGL?) but it is how GZdoom should be IMO. Obviously Zdoom would be an option for you. Without the OpenGL renderer, there isn't just a hell of a lot of difference between Zdoom and GZdoom anyway.
[edit] What Graf said.

I can't remember, is there a command line switch to try and change the renderer at program startup?
- Rachael
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Re: 1.3.09 Beta release
+gl_nogl trueEnjay wrote:I can't remember, is there a command line switch to try and change the renderer at program startup?
- BlazingPhoenix
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Re: 1.3.09 Beta release
What's different in .09 than .08?
- Graf Zahl
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Re: 1.3.09 Beta release
The most notable changes that I fixed software texture warping and the initial setting of the vid_vsync CVAR
- BlazingPhoenix
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Re: 1.3.09 Beta release
I see, and will future versions auto load the vbo command?
- Graf Zahl
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Re: 1.3.09 Beta release
In the SVN the VBO will no longer be used on ATI - both for the bug and performance. I got one test which clearly showed that on ATI it makes no sense to mix VBO and immediate mode.
I'll upload 1.3.10 later today.
I'll upload 1.3.10 later today.
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Re: 1.3.09 Beta release
but the BSOD ...Graf Zahl wrote:I won't do that. This is supposed to be an OpenGL port. The software renderer is just a bonus.

- Graf Zahl
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Re: 1.3.09 Beta release
The BSOD indicates that something is wrong with your computer. With that I can't help you.
What's your graphics card anyway?
What's your graphics card anyway?